# Orientation Changes
# Saving and Restoring Activity State
As your activity begins to stop, the system calls onSaveInstanceState()
so your activity can save state information with a collection of key-value pairs. The default implementation of this method automatically saves information about the state of the activity's view hierarchy, such as the text in an EditText
widget or the scroll position of a ListView
.
To save additional state information for your activity, you must implement onSaveInstanceState()
and add key-value pairs to the Bundle object. For example:
public class MainActivity extends Activity {
static final String SOME_VALUE = "int_value";
static final String SOME_OTHER_VALUE = "string_value";
@Override
protected void onSaveInstanceState(Bundle savedInstanceState) {
// Save custom values into the bundle
savedInstanceState.putInt(SOME_VALUE, someIntValue);
savedInstanceState.putString(SOME_OTHER_VALUE, someStringValue);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
}
The system will call that method before an Activity is destroyed. Then later the system will call onRestoreInstanceState
where we can restore state from the bundle:
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
// Always call the superclass so it can restore the view hierarchy
super.onRestoreInstanceState(savedInstanceState);
// Restore state members from saved instance
someIntValue = savedInstanceState.getInt(SOME_VALUE);
someStringValue = savedInstanceState.getString(SOME_OTHER_VALUE);
}
Instance state can also be restored in the standard Activity#onCreate method but it is convenient to do it in onRestoreInstanceState
which ensures all of the initialization has been done and allows subclasses to decide whether to use the default implementation. Read this stackoverflow post (opens new window) for details.
Note that onSaveInstanceState
and onRestoreInstanceState
are not guaranteed to be called together. Android invokes onSaveInstanceState()
when there's a chance the activity might be destroyed. However, there are cases where onSaveInstanceState
is called but the activity is not destroyed and as a result onRestoreInstanceState
is not invoked.
# Retaining Fragments
In many cases, we can avoid problems when an Activity is re-created by simply using fragments. If your views and state are within a fragment, we can easily have the fragment be retained when the activity is re-created:
public class RetainedFragment extends Fragment {
// data object we want to retain
private MyDataObject data;
// this method is only called once for this fragment
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// retain this fragment when activity is re-initialized
setRetainInstance(true);
}
public void setData(MyDataObject data) {
this.data = data;
}
public MyDataObject getData() {
return data;
}
}
This approach keeps the fragment from being destroyed during the activity lifecycle. They are instead retained inside the Fragment Manager. See the Android official docs for more information (opens new window).
Now you can check to see if the fragment already exists by tag before creating one and the fragment will retain it's state across configuration changes. See the Handling Runtime Changes guide for more details (opens new window).
# Manually Managing Configuration Changes
If your application doesn't need to update resources during a specific configuration change and you have a performance limitation that requires you to avoid the activity restart, then you can declare that your activity handles the configuration change itself, which prevents the system from restarting your activity.
However, this technique should be considered a last resort when you must avoid restarts due to a configuration change and is not recommended for most applications. To take this approach, we must add the android:configChanges
node to the activity within the AndroidManifest.xml:
<activity android:name=".MyActivity"
android:configChanges="orientation|screenSize|keyboardHidden"
android:label="@string/app_name">
Now, when one of these configurations change, the activity does not restart but instead receives a call to onConfigurationChanged()
:
// Within the activity which receives these changes
// Checks the current device orientation, and toasts accordingly
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT){
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
}
}
See the Handling the Change (opens new window) docs. For more about which configuration changes you can handle in your activity, see the android:configChanges (opens new window) documentation and the Configuration (opens new window) class.
# Handling AsyncTask
# Problem:
- If after the
AsyncTask
starts there is a screen rotation the owning activity is destroyed and recreated. - When the
AsyncTask
finishes it wants to update the UI that may not valid anymore.
# Solution:
Using Loaders (opens new window), one can easily overcome the activity destruction/recreation.
# Example:
# MainActivity:
public class MainActivity extends AppCompatActivity
implements LoaderManager.LoaderCallbacks<Bitmap> {
//Unique id for the loader
private static final int MY_LOADER = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LoaderManager loaderManager = getSupportLoaderManager();
if(loaderManager.getLoader(MY_LOADER) == null) {
loaderManager.initLoader(MY_LOADER, null, this).forceLoad();
}
}
@Override
public Loader<Bitmap> onCreateLoader(int id, Bundle args) {
//Create a new instance of your Loader<Bitmap>
MyLoader loader = new MyLoader(MainActivity.this);
return loader;
}
@Override
public void onLoadFinished(Loader<Bitmap> loader, Bitmap data) {
// do something in the parent activity/service
// i.e. display the downloaded image
Log.d("MyAsyncTask", "Received result: ");
}
@Override
public void onLoaderReset(Loader<Bitmap> loader) {
}
}
# AsyncTaskLoader:
public class MyLoader extends AsyncTaskLoader<Bitmap> {
private WeakReference<Activity> motherActivity;
public MyLoader(Activity activity) {
super(activity);
//We don't use this, but if you want you can use it, but remember, WeakReference
motherActivity = new WeakReference<>(activity);
}
@Override
public Bitmap loadInBackground() {
// Do work. I.e download an image from internet to be displayed in gui.
// i.e. return the downloaded gui
return result;
}
}
# Note:
It is important to use either the v4 compatibility library or not, but do not use part of one and part of the other, as it will lead to compilation errors. To check you can look at the imports for android.support.v4.content
and android.content
(you shouldn't have both).
# Saving and Restoring Fragment State
Fragments also have a onSaveInstanceState()
method which is called when their state needs to be saved:
public class MySimpleFragment extends Fragment {
private int someStateValue;
private final String SOME_VALUE_KEY = "someValueToSave";
// Fires when a configuration change occurs and fragment needs to save state
@Override
protected void onSaveInstanceState(Bundle outState) {
outState.putInt(SOME_VALUE_KEY, someStateValue);
super.onSaveInstanceState(outState);
}
}
Then we can pull data out of this saved state in onCreateView
:
public class MySimpleFragment extends Fragment {
// ...
// Inflate the view for the fragment based on layout XML
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.my_simple_fragment, container, false);
if (savedInstanceState != null) {
someStateValue = savedInstanceState.getInt(SOME_VALUE_KEY);
// Do something with value if needed
}
return view;
}
}
For the fragment state to be saved properly, we need to be sure that we aren't unnecessarily recreating the fragment on configuration changes. This means being careful not to reinitialize existing fragments when they already exist. Any fragments being initialized in an Activity need to be looked up by tag after a configuration change:
public class ParentActivity extends AppCompatActivity {
private MySimpleFragment fragmentSimple;
private final String SIMPLE_FRAGMENT_TAG = "myfragmenttag";
@Override
protected void onCreate(Bundle savedInstanceState) {
if (savedInstanceState != null) { // saved instance state, fragment may exist
// look up the instance that already exists by tag
fragmentSimple = (MySimpleFragment)
getSupportFragmentManager().findFragmentByTag(SIMPLE_FRAGMENT_TAG);
} else if (fragmentSimple == null) {
// only create fragment if they haven't been instantiated already
fragmentSimple = new MySimpleFragment();
}
}
}
This requires us to be careful to include a tag for lookup whenever putting a fragment into the activity within a transaction:
public class ParentActivity extends AppCompatActivity {
private MySimpleFragment fragmentSimple;
private final String SIMPLE_FRAGMENT_TAG = "myfragmenttag";
@Override
protected void onCreate(Bundle savedInstanceState) {
// ... fragment lookup or instantation from above...
// Always add a tag to a fragment being inserted into container
if (!fragmentSimple.isInLayout()) {
getSupportFragmentManager()
.beginTransaction()
.replace(R.id.container, fragmentSimple, SIMPLE_FRAGMENT_TAG)
.commit();
}
}
}
With this simple pattern, we can properly re-use fragments and restore their state across configuration changes.
# Lock Screen's rotation programmatically
It is very common that during development, one may find very useful to lock/unlock the device screen during specific parts of the code.
For instance, while showing a Dialog with information, the developer might want to lock the screen's rotation to prevent the dialog from being dismissed and the current activity from being rebuilt to unlock it again when the dialog is dismissed.
Even though we can achieve rotation locking from the manifest by doing :
<activity
android:name=".TheActivity"
android:screenOrientation="portrait"
android:label="@string/app_name" >
</activity>
One can do it programmatically as well by doing the following :
public void lockDeviceRotation(boolean value) {
if (value) {
int currentOrientation = getResources().getConfiguration().orientation;
if (currentOrientation == Configuration.ORIENTATION_LANDSCAPE) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
} else {
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_USER);
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
}
}
}
And then calling the following, to respectively lock and unlock the device rotation
lockDeviceRotation(true)
and
lockDeviceRotation(false)
# Locking Screen Orientation
If you want to lock the screen orientation change of any screen (activity) of your android application you just need to set the android:screenOrientation
property of an <activity>
within the AndroidManifest.xml:
<activity
android:name="com.techblogon.screenorientationexample.MainActivity"
android:screenOrientation="portrait"
android:label="@string/app_name" >
<!-- ... -->
</activity>
Now that activity is forced to always be displayed in "portrait" mode.
# Remarks
Reference : https://guides.codepath.com/android/Handling-Configuration-Changes#references (opens new window)