# Handler
# HandlerThreads and communication between Threads
As Handler
s are used to send Message
s and Runnable
s to a Thread's message queue it's easy to implement event based communication between multiple Threads. Every Thread that has a Looper
is able to receive and process messages. A HandlerThread
is a Thread that implements such a Looper
, for example the main Thread (UI Thread) implements the features of a HandlerThread
.
# Creating a Handler for the current Thread
Handler handler = new Handler();
# Creating a Handler for the main Thread (UI Thread)
Handler handler = new Handler(Looper.getMainLooper());
# Send a Runnable from another Thread to the main Thread
new Thread(new Runnable() {
public void run() {
// this is executed on another Thread
// create a Handler associated with the main Thread
Handler handler = new Handler(Looper.getMainLooper());
// post a Runnable to the main Thread
handler.post(new Runnable() {
public void run() {
// this is executed on the main Thread
}
});
}
}).start();
# Creating a Handler for another HandlerThread and sending events to it
// create another Thread
HandlerThread otherThread = new HandlerThread("name");
// create a Handler associated with the other Thread
Handler handler = new Handler(otherThread.getLooper());
// post an event to the other Thread
handler.post(new Runnable() {
public void run() {
// this is executed on the other Thread
}
});
# Use Handler to create a Timer (similar to javax.swing.Timer)
This can be useful if you're writing a game or something that needs to execute a piece of code every a few seconds.
import android.os.Handler;
public class Timer {
private Handler handler;
private boolean paused;
private int interval;
private Runnable task = new Runnable () {
@Override
public void run() {
if (!paused) {
runnable.run ();
Timer.this.handler.postDelayed (this, interval);
}
}
};
private Runnable runnable;
public int getInterval() {
return interval;
}
public void setInterval(int interval) {
this.interval = interval;
}
public void startTimer () {
paused = false;
handler.postDelayed (task, interval);
}
public void stopTimer () {
paused = true;
}
public Timer (Runnable runnable, int interval, boolean started) {
handler = new Handler ();
this.runnable = runnable;
this.interval = interval;
if (started)
startTimer ();
}
}
Example usage:
Timer timer = new Timer(new Runnable() {
public void run() {
System.out.println("Hello");
}
}, 1000, true)
This code will print "Hello" every second.
# Using a Handler to execute code after a delayed amount of time
Executing code after 1.5 seconds:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
//The code you want to run after the time is up
}
}, 1500); //the time you want to delay in milliseconds
Executing code repeatedly every 1 second:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
handler.postDelayed(this, 1000);
}
}, 1000); //the time you want to delay in milliseconds
# Stop handler from execution
To stop the Handler from execution remove the callback attached to it using the runnable running inside it:
Runnable my_runnable = new Runnable() {
@Override
public void run() {
// your code here
}
};
public Handler handler = new Handler(); // use 'new Handler(Looper.getMainLooper());' if you want this handler to control something in the UI
// to start the handler
public void start() {
handler.postDelayed(my_runnable, 10000);
}
// to stop the handler
public void stop() {
handler.removeCallbacks(my_runnable);
}
// to reset the handler
public void restart() {
handler.removeCallbacks(my_runnable);
handler.postDelayed(my_runnable, 10000);
}
# Remarks
A Handler can be easily used to execute code after a delayed amount of time. It is also useful for executing code repeatedly after a specified amount of time by calling the Handler.postDelayed() method again from within the Runnable's run() method.