# EditText
# Working with EditTexts
The EditText is the standard text entry widget in Android apps. If the user needs to enter text into an app, this is the primary way for them to do that.
EditText
There are many important properties that can be set to customize the behavior of an EditText. Several of these are listed below. Check out the official text fields guide for even more input field details.
Usage
An EditText is added to a layout with all default behaviors with the following XML:
<EditText
android:id="@+id/et_simple"
android:layout_height="wrap_content"
android:layout_width="match_parent">
</EditText>
Note that an EditText is simply a thin extension of the TextView and inherits all of the same properties.
Retrieving the Value
Getting the value of the text entered into an EditText is as follows:
EditText simpleEditText = (EditText) findViewById(R.id.et_simple);
String strValue = simpleEditText.getText().toString();
Further Entry Customization
We might want to limit the entry to a single-line of text (avoid newlines):
<EditText
android:singleLine="true"
android:lines="1"
/>
You can limit the characters that can be entered into a field using the digits attribute:
<EditText
android:inputType="number"
android:digits="01"
/>
This would restrict the digits entered to just "0" and "1". We might want to limit the total number of characters with:
<EditText
android:maxLength="5"
/>
Using these properties we can define the expected input behavior for text fields.
Adjusting Colors
You can adjust the highlight background color of selected text within an EditText with the android:textColorHighlight
property:
<EditText
android:textColorHighlight="#7cff88"
/>
Displaying Placeholder Hints
You may want to set the hint for the EditText control to prompt a user for specific input with:
<EditText
...
android:hint="@string/my_hint">
</EditText>
Hints
Changing the bottom line color
Assuming you are using the AppCompat library, you can override the styles colorControlNormal, colorControlActivated, and colorControlHighlight:
<style name="Theme.App.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<item name="colorControlNormal">#d32f2f</item>
<item name="colorControlActivated">#ff5722</item>
<item name="colorControlHighlight">#f44336</item>
</style>
If you do not see these styles applied within a DialogFragment, there is a known bug when using the LayoutInflater passed into the onCreateView() method.
The issue has already been fixed in the AppCompat v23 library. See this guide about how to upgrade. Another temporary workaround is to use the Activity's layout inflater instead of the one passed into the onCreateView() method:
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = getActivity().getLayoutInflater().inflate(R.layout.dialog_fragment, container);
}
Listening for EditText Input
Check out the basic event listeners cliffnotes for a look at how to listen for changes to an EditText and perform an action when those changes occur.
Displaying Floating Label Feedback
Traditionally, the EditText hides the hint message (explained above) after the user starts typing. In addition, any validation error messages had to be managed manually by the developer.
With the TextInputLayout
you can setup a floating label to display hints and error messages. You can find more details here (opens new window).
# Customizing the InputType
Text fields can have different input types, such as number, date, password, or email address. The type determines what kind of characters are allowed inside the field, and may prompt the virtual keyboard to optimize its layout for frequently used characters.
By default, any text contents within an EditText
control is displayed as plain text. By setting the inputType
(opens new window) attribute, we can facilitate input of different types of information, like phone numbers and passwords:
<EditText
...
android:inputType="phone">
</EditText>
Most common input types include:
Type | Description |
---|---|
textUri | Text that will be used as a URI |
textEmailAddress | Text that will be used as an e-mail address |
textPersonName | Text that is the name of a person |
textPassword | Text that is a password that should be obscured |
number | A numeric only field |
phone | For entering a phone number |
date | For entering a date |
time | For entering a time |
textMultiLine | Allow multiple lines of text in the field |
The android:inputType
also allows you to specify certain keyboard behaviors, such as whether to capitalize all new words or use features like auto-complete and spelling suggestions.
Here are some of the common input type values that define keyboard behaviors:
Type | Description |
---|---|
textCapSentences | Normal text keyboard that capitalizes the first letter for each new sentence |
textCapWords | Normal text keyboard that capitalizes every word. Good for titles or person names |
textAutoCorrect | Normal text keyboard that corrects commonly misspelled words |
You can set multiple inputType
attributes if needed (separated by '|').
Example:
<EditText
android:id="@+id/postal_address"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:hint="@string/postal_address_hint"
android:inputType="textPostalAddress|
textCapWords|
textNoSuggestions" />
You can see a list of all available input types here (opens new window).
# Hiding SoftKeyboard
Hiding Softkeyboard is a basic requirement usually when working with EditText. The softkeyboard by default can only be closed by pressing back button and so most developers use InputMethodManager (opens new window) to force Android to hide the virtual keyboard calling hideSoftInputFromWindow (opens new window) and passing in the token of the window containing your focused view. The code to do the following:
public void hideSoftKeyboard()
{
InputMethodManager inputMethodManager = (InputMethodManager) getSystemService(Activity.INPUT_METHOD_SERVICE);
inputMethodManager.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0);
}
The code is direct, but another major problems that arises is that the hide function needs to be called when some event occurs. What to do when you need the Softkeyboard hidden upon pressing anywhere other than your EditText? The following code gives a neat function that needs to be called in your onCreate() method just once.
public void setupUI(View view)
{
String s = "inside";
//Set up touch listener for non-text box views to hide keyboard.
if (!(view instanceof EditText)) {
view.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
hideSoftKeyboard();
return false;
}
});
}
//If a layout container, iterate over children and seed recursion.
if (view instanceof ViewGroup) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
View innerView = ((ViewGroup) view).getChildAt(i);
setupUI(innerView);
}
}
}
# Icon or button inside Custom Edit Text and its action and click listeners.
This example will help to have the Edit text with the icon at the right side.
Note: In this just I am using setCompoundDrawablesWithIntrinsicBounds, So if you want to change the icon position you can achieve that using setCompoundDrawablesWithIntrinsicBounds in setIcon.
public class MKEditText extends AppCompatEditText {
public interface IconClickListener {
public void onClick();
}
private IconClickListener mIconClickListener;
private static final String TAG = MKEditText.class.getSimpleName();
private final int EXTRA_TOUCH_AREA = 50;
private Drawable mDrawable;
private boolean touchDown;
public MKEditText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MKEditText(Context context) {
super(context);
}
public MKEditText(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void showRightIcon() {
mDrawable = ContextCompat.getDrawable(getContext(), R.drawable.ic_android_black_24dp);
setIcon();
}
public void setIconClickListener(IconClickListener iconClickListener) {
mIconClickListener = iconClickListener;
}
private void setIcon() {
Drawable[] drawables = getCompoundDrawables();
setCompoundDrawablesWithIntrinsicBounds(drawables[0], drawables[1], mDrawable, drawables[3]);
setInputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD);
setSelection(getText().length());
}
@Override
public boolean onTouchEvent(MotionEvent event) {
final int right = getRight();
final int drawableSize = getCompoundPaddingRight();
final int x = (int) event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (x + EXTRA_TOUCH_AREA >= right - drawableSize && x <= right + EXTRA_TOUCH_AREA) {
touchDown = true;
return true;
}
break;
case MotionEvent.ACTION_UP:
if (x + EXTRA_TOUCH_AREA >= right - drawableSize && x <= right + EXTRA_TOUCH_AREA && touchDown) {
touchDown = false;
if (mIconClickListener != null) {
mIconClickListener.onClick();
}
return true;
}
touchDown = false;
break;
}
return super.onTouchEvent(event);
}
}
If you want to change the touch area you can change the EXTRA_TOUCH_AREA values default I gave as 50.
And for Enable the button and click listener you can call from your Activity or Fragment like this,
MKEditText mkEditText = (MKEditText) findViewById(R.id.password);
mkEditText.showRightIcon();
mkEditText.setIconClickListener(new MKEditText.IconClickListener() {
@Override
public void onClick() {
// You can do action here for the icon.
}
});
# inputype
attribute
inputype
attribute in EditText
widget: (tested on Android 4.4.3 and 2.3.3)
<EditText android:id="@+id/et_test" android:inputType="?????"/>
textLongMessage= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
textFilter= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: no. Add. chars: , and . and everything
textCapWords= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: Camel Case. Suggestion: yes. Add. chars: , and . and everything
textCapSentences= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: Sentence case. Suggestion: yes. Add. chars: , and . and everything
time= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: :
textMultiLine= Keyboard: alphabet/default. Enter button: nextline. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
number= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: nothing
textEmailAddress= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: @ and . and everything
(No type)= Keyboard: alphabet/default. Enter button: nextline. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
textPassword= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: , and . and everything
text= Keyboard: Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
textShortMessage= Keyboard: alphabet/default. Enter button: emotion. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
textUri= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: / and . and everything
textCapCharacters= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: UPPERCASE. Suggestion: yes. Add. chars: , and . and everything
phone= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: *** # . - / () W P N , +**
textPersonName= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything
Note: Auto-capitalization
setting will change the default behavior.
Note 2: In the Numeric keyboard
, ALL numbers are English 1234567890.
Note 3: Correction/Suggestion
setting will change the default behavior.