# Animators
# TransitionDrawable animation
This example displays a transaction for an image view with only two images.(can use more images as well one after the other for the first and second layer positions after each transaction as a loop)
- add a image array to
res/values/arrays.xml
<resources>
<array
name="splash_images">
<item>@drawable/spash_imge_first</item>
<item>@drawable/spash_img_second</item>
</array>
</resources>
private Drawable[] backgroundsDrawableArrayForTransition;
private TransitionDrawable transitionDrawable;
private void backgroundAnimTransAction() {
// set res image array
Resources resources = getResources();
TypedArray icons = resources.obtainTypedArray(R.array.splash_images);
@SuppressWarnings("ResourceType")
Drawable drawable = icons.getDrawable(0); // ending image
@SuppressWarnings("ResourceType")
Drawable drawableTwo = icons.getDrawable(1); // starting image
backgroundsDrawableArrayForTransition = new Drawable[2];
backgroundsDrawableArrayForTransition[0] = drawable;
backgroundsDrawableArrayForTransition[1] = drawableTwo;
transitionDrawable = new TransitionDrawable(backgroundsDrawableArrayForTransition);
// your image view here - backgroundImageView
backgroundImageView.setImageDrawable(transitionDrawable);
transitionDrawable.startTransition(4000);
transitionDrawable.setCrossFadeEnabled(false); // call public methods
}
# Fade in/out animation
In order to get a view to slowly fade in or out of view, use an ObjectAnimator
. As seen in the code below, set a duration using .setDuration(millis)
where the millis
parameter is the duration (in milliseconds) of the animation. In the below code, the views will fade in / out over 500 milliseconds, or 1/2 second. To start the ObjectAnimator
's animation, call .start()
. Once the animation is complete, onAnimationEnd(Animator animation)
is called. Here is a good place to set your view's visibility to View.GONE
or View.VISIBLE
.
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
void fadeOutAnimation(View viewToFadeOut) {
ObjectAnimator fadeOut = ObjectAnimator.ofFloat(viewToFadeOut, "alpha", 1f, 0f);
fadeOut.setDuration(500);
fadeOut.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
// We wanna set the view to GONE, after it's fade out. so it actually disappear from the layout & don't take up space.
viewToFadeOut.setVisibility(View.GONE);
}
});
fadeOut.start();
}
void fadeInAnimation(View viewToFadeIn) {
ObjectAnimator fadeIn = ObjectAnimator.ofFloat(viewToFadeIn, "alpha", 0f, 1f);
fadeIn.setDuration(500);
fadeIn.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStar(Animator animation) {
// We wanna set the view to VISIBLE, but with alpha 0. So it appear invisible in the layout.
viewToFadeIn.setVisibility(View.VISIBLE);
viewToFadeIn.setAlpha(0);
}
});
fadeIn.start();
}
# ValueAnimator
ValueAnimator
introduces a simple way to animate a value (of a particular type, e.g. int
, float
, etc.).
The usual way of using it is:
- Create a
ValueAnimator
that will animate a value frommin
tomax
- Add an
UpdateListener
(opens new window) in which you will use the calculated animated value (which you can obtain withgetAnimatedValue()
(opens new window))
There are two ways you can create the ValueAnimator
:
(the example code animates a float
from 20f
to 40f
in 250ms
)
- From
xml
(put it in the/res/animator/
):
<animator xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="250"
android:valueFrom="20"
android:valueTo="40"
android:valueType="floatType"/>
ValueAnimator animator = (ValueAnimator) AnimatorInflater.loadAnimator(context,
R.animator.example_animator);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator anim) {
// ... use the anim.getAnimatedValue()
}
});
// set all the other animation-related stuff you want (interpolator etc.)
animator.start();
- From the code:
ValueAnimator animator = ValueAnimator.ofFloat(20f, 40f);
animator.setDuration(250);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator anim) {
// use the anim.getAnimatedValue()
}
});
// set all the other animation-related stuff you want (interpolator etc.)
animator.start();
# Expand and Collapse animation of View
public class ViewAnimationUtils {
public static void expand(final View v) {
v.measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT);
final int targtetHeight = v.getMeasuredHeight();
v.getLayoutParams().height = 0;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1
? LayoutParams.WRAP_CONTENT
: (int)(targtetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration((int)(targtetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 1){
v.setVisibility(View.GONE);
}else{
v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
v.requestLayout();
}
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
}
# Shake animation of an ImageView
Under res folder, create a new folder called "anim" to store your animation resources and put this on that folder.
shakeanimation.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="100"
android:fromDegrees="-15"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:toDegrees="15" />
Create a blank activity called Landing
activity_landing.xml
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="@+id/imgBell"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@mipmap/ic_notifications_white_48dp"/>
</RelativeLayout>
And the method for animate the imageview on Landing.java
Context mContext;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mContext=this;
setContentView(R.layout.activity_landing);
AnimateBell();
}
public void AnimateBell() {
Animation shake = AnimationUtils.loadAnimation(mContext, R.anim.shakeanimation);
ImageView imgBell= (ImageView) findViewById(R.id.imgBell);
imgBell.setImageResource(R.mipmap.ic_notifications_active_white_48dp);
imgBell.setAnimation(shake);
}
# ObjectAnimator
ObjectAnimator
is a subclass of ValueAnimator
with the added ability to set the calculated value to the property of a target
View
.
Just like in the ValueAnimator
, there are two ways you can create the ObjectAnimator
:
(the example code animates an alpha
of a View
from 0.4f
to 0.2f
in 250ms
)
- From
xml
(put it in the/res/animator
)
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="250"
android:propertyName="alpha"
android:valueFrom="0.4"
android:valueTo="0.2"
android:valueType="floatType"/>
ObjectAnimator animator = (ObjectAnimator) AnimatorInflater.loadAnimator(context,
R.animator.example_animator);
animator.setTarget(exampleView);
// set all the animation-related stuff you want (interpolator etc.)
animator.start();
- From code:
ObjectAnimator animator = ObjectAnimator.ofFloat(exampleView, View.ALPHA, 0.4f, 0.2f);
animator.setDuration(250);
// set all the animation-related stuff you want (interpolator etc.)
animator.start();
# ViewPropertyAnimator
ViewPropertyAnimator
(opens new window) is a simplified and optimized way to animate properties of a View
.
Every single View
has a ViewPropertyAnimator
object available through the animate()
(opens new window) method. You can use that to animate multiple properties at once with a simple call. Every single method of a ViewPropertyAnimator
specifies the target value of a specific parameter that the ViewPropertyAnimator
should animate to.
View exampleView = ...;
exampleView.animate()
.alpha(0.6f)
.translationY(200)
.translationXBy(10)
.scaleX(1.5f)
.setDuration(250)
.setInterpolator(new FastOutLinearInInterpolator());
Note: Calling start()
on a ViewPropertyAnimator
object is NOT mandatory. If you don't do that you're just letting the platform to handle the starting of the animation in the appropriate time (next animation handling pass). If you actually do that (call start()
) you're making sure the animation is started immediately.
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