# Set View Background
# Set View background
Objective C:
view.backgroundColor = [UIColor redColor];
Swift:
view.backgroundColor! = UIColor.redColor()
Swift 3
view.backgroundColor = UIColor.redColor
# Fill background Image of a UIView
Objective-C
UIGraphicsBeginImageContext(self.view.frame.size);
[[UIImage imageNamed:@"image.png"] drawInRect:self.view.bounds];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.view.backgroundColor = [UIColor colorWithPatternImage:image];
# Set View backround with image
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"Background.png"]];
# Creating a gradient background view
To create a background with a gradient you can use the CAGradientLayer (opens new window) class:
Swift 3.1:
func createGradient() {
let caLayer = CAGradientLayer()
caLayer.colors = [UIColor.white, UIColor.green, UIColor.blue]
caLayer.locations = [0, 0.5, 1]
caLayer.bounds = self.bounds
self.layer.addSublayer(caLayer)
}
This can be called on viewDidLoad() like so:
override func viewDidLoad() {
super.viewDidLoad()
createGradient()
}
The CAGradientLayer locations and bounds variables can take multiple values to create a gradient layer with how ever many colors you desire. From the documentation:
By default, the colors are spread uniformly across the layer, but you can optionally specify locations for control over the color positions through the gradient.