# Core Graphics
# Creating a Core Graphics Context
Core Graphics context
A Core Graphics context is a canvas which we can draw in it and set some properties like the line thickness.# Making a context
To make a context, we use the UIGraphicsBeginImageContextWithOptions()
C function. Then, when we are done with drawing, we just call UIGraphicsEndImageContext()
to end the context:
# Swift
let size = CGSize(width: 256, height: 256)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
let context = UIGraphicsGetCurrentContext()
// drawing code here
UIGraphicsEndImageContext()
# Objective-C
CGSize size = [CGSize width:256 height:256];
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
CGContext *context = UIGraphicsGetCurrentContext();
// drawing code here
UIGraphicsEndImageContext();
In the code above, we passed 3 parameters to the UIGraphicsBeginImageContextWithOptions()
function:
# Presenting the Drawn Canvas to User
# Swift
let image = UIGraphicsGetImageFromCurrentImageContext()
imageView.image = image //assuming imageView is a valid UIImageView object
# Objective-C
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
imageView.image = image; //assuming imageView is a valid UIImageView object