# Objective-C Associated Objects
First introduced in iOS 3.1 as part of the Objective-C runtime, associated objects provide a way to add instance variables to an existing class object (w\o subclassing.
This means you'll be able to attach any object to any other object without subclassing.
# Basic Associated Object Example
Assume we need to add an NSString object to SomeClass
(we cant subclass).
In this example we not only create an associated object but also wrap it in a computed property in a category for extra neatness
#import <objc/runtime.h>
@interface SomeClass (MyCategory)
// This is the property wrapping the associated object. below we implement the setter and getter which actually utilize the object association
@property (nonatomic, retain) NSString *associated;
@end
@implementation SomeClass (MyCategory)
- (void)setAssociated:(NSString *)object {
objc_setAssociatedObject(self, @selector(associated), object,
OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSString *)associated {
return objc_getAssociatedObject(self, @selector(associated));
}
Now it would be as easy as this to use the property
SomeClass *instance = [SomeClass alloc] init];
instance.associated = @"this property is an associated object under the hood";
# Syntax
# Parameters
Param | Details |
---|---|
object | The existing object you want to modify |
key | This can basically be any pointer that has a constant memory address, but a nice practice is to use here a computed property (getter) |
value | The object you want to add |
policy | The memory policy for this new value i.e. should it be retained / assigned, copied etc.. just like any other property you'd declare |
# Remarks
More details here: