# CGContext Reference
# Draw line
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGContextMoveToPoint(context, 200, 400);
CGContextAddLineToPoint(context, 100, 100);
CGContextStrokePath(context);
CGColorSpaceRelease(colorspace);
# Draw Text
Draw To requires Core Text framework to be added in the Build Phase
[NSString* textToDraw = @"Welcome to the world Of IOS";
CFStringRef stringRef = (__bridge CFStringRef)textToDraw;
CFAttributedStringRef currentText = CFAttributedStringCreate(NULL, stringRef, NULL);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText);
CGRect frameRect = CGRectMake(0, 0, 300, 100);
CGMutablePathRef framePath = CGPathCreateMutable();
CGPathAddRect(framePath, NULL, frameRect);
CFRange currentRange = CFRangeMake(0, 0);
CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL);
CGPathRelease(framePath);
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity);
CGContextTranslateCTM(currentContext, 200, 300);
CGContextScaleCTM(currentContext, 2, -2);
CTFrameDraw(frameRef, currentContext);
CFRelease(frameRef);
CFRelease(stringRef);
CFRelease(framesetter);
# Remarks
The CGContextRef opaque type represents a Quartz 2D drawing destination. A graphics context contains drawing parameters and all device-specific information needed to render the paint on a page to the destination, whether the destination is a window in an application, a bitmap image, a PDF document, or a printer.