# Thread
# Basic Thread Semantics
A new thread separate from the main thread's execution, can be created using Thread.new
.
thr = Thread.new {
sleep 1 # 1 second sleep of sub thread
puts "Whats the big deal"
}
This will automatically start the execution of the new thread.
To freeze execution of the main Thread, until the new thread stops, use join
:
thr.join #=> ... "Whats the big deal"
Note that the Thread may have already finished when you call join, in which case execution will continue normally. If a sub-thread is never joined, and the main thread completes, the sub-thread will not execute any remaining code.
# Accessing shared resources
Use a mutex to synchronise access to a variable which is accessed from multiple threads:
counter = 0
counter_mutex = Mutex.new
# Start three parallel threads and increment counter
3.times.map do |index|
Thread.new do
counter_mutex.synchronize { counter += 1 }
end
end.each(&:join) # Wait for all threads to finish before killing the process
Otherwise, the value of counter
currently visible to one thread could be changed by another thread.
Example without Mutex
(see e.g. Thread 0
, where Before
and After
differ by more than 1
):
2.2.0 :224 > counter = 0; 3.times.map { |i| Thread.new { puts "[Thread #{i}] Before: #{counter}"; counter += 1; puts "[Thread #{i}] After: #{counter}"; } }.each(&:join)
[Thread 2] Before: 0
[Thread 0] Before: 0
[Thread 0] After: 2
[Thread 1] Before: 0
[Thread 1] After: 3
[Thread 2] After: 1
Example with Mutex
:
2.2.0 :226 > mutex = Mutex.new; counter = 0; 3.times.map { |i| Thread.new { mutex.synchronize { puts "[Thread #{i}] Before: #{counter}"; counter += 1; puts "[Thread #{i}] After: #{counter}"; } } }.each(&:join)
[Thread 2] Before: 0
[Thread 2] After: 1
[Thread 1] Before: 1
[Thread 1] After: 2
[Thread 0] Before: 2
[Thread 0] After: 3
# How to kill a thread
You call use Thread.kill
or Thread.terminate
:
thr = Thread.new { ... }
Thread.kill(thr)
# Terminating a Thread
A thread terminates if it reaches the end of its code block. The best way to terminate a thread early is to convince it to reach the end of its code block. This way, the thread can run cleanup code before dying.
This thread runs a loop while the instance variable continue is true. Set this variable to false, and the thread will die a natural death:
require 'thread'
class CounterThread < Thread
def initialize
@count = 0
@continue = true
super do
@count += 1 while @continue
puts "I counted up to #{@count} before I was cruelly stopped."
end
end
def stop
@continue = false
end
end
counter = CounterThread.new
sleep 2
counter.stop