# Symbols
# Creating a Symbol
The most common way to create a Symbol
object is by prefixing the string identifier with a colon:
:a_symbol # => :a_symbol
:a_symbol.class # => Symbol
Here are some alternative ways to define a Symbol
, in combination with a String
literal:
:"a_symbol"
"a_symbol".to_sym
Symbols also have a %s
sequence that supports arbitrary delimiters similar to how %q
and %Q
work for strings:
%s(a_symbol)
%s{a_symbol}
The %s
is particularly useful to create a symbol from an input that contains white space:
%s{a symbol} # => :"a symbol"
While some interesting symbols (:/
, :[]
, :^
, etc.) can be created with certain string identifiers, note that symbols cannot be created using a numeric identifier:
:1 # => syntax error, unexpected tINTEGER, ...
:0.3 # => syntax error, unexpected tFLOAT, ...
Symbols may end with a single ?
or !
without needing to use a string literal as the symbol's identifier:
:hello? # :"hello?" is not necessary.
:world! # :"world!" is not necessary.
Note that all of these different methods of creating symbols will return the same object:
:symbol.object_id == "symbol".to_sym.object_id
:symbol.object_id == %s{symbol}.object_id
Since Ruby 2.0 there is a shortcut for creating an array of symbols from words:
%i(numerator denominator) == [:numerator, :denominator]
# Converting a String to Symbol
Given a String
:
s = "something"
there are several ways to convert it to a Symbol
:
s.to_sym
# => :something
:"#{s}"
# => :something
# Converting a Symbol to String
Given a Symbol
:
s = :something
The simplest way to convert it to a String
is by using the Symbol#to_s
method:
s.to_s
# => "something"
Another way to do it is by using the Symbol#id2name
method which is an alias for the Symbol#to_s
method. But it's a method that is unique to the Symbol
class:
s.id2name
# => "something"
# Syntax
- :symbol
- :'symbol'
- :"symbol"
- "symbol".to_sym
- %s{symbol}
# Remarks
# Advantages of using symbols over strings:
1. A Ruby symbol is an object with O(1) comparison
To compare two strings, we potentially need to look at every character. For two strings of length N, this will require N+1 comparisons
def string_compare str1, str2
if str1.length != str2.length
return false
end
for i in 0...str1.length
return false if str1[i] != str2[i]
end
return true
end
string_compare "foobar", "foobar"
But since every appearance of :foobar refers to the same object, we can compare symbols by looking at object IDs. We can do this with a single comparison.(O(1))
def symbol_compare sym1, sym2
sym1.object_id == sym2.object_id
end
symbol_compare :foobar, :foobar
2. A Ruby symbol is a label in a free-form enumeration
In C++, we can use “enumerations” to represent families of related constants:
enum BugStatus { OPEN, CLOSED };
BugStatus original_status = OPEN;
BugStatus current_status = CLOSED;
But because Ruby is a dynamic language, we don’t worry about declaring a BugStatus type, or keeping track of the legal values. Instead, we represent the enumeration values as symbols:
original_status = :open
current_status = :closed
3. A Ruby symbol is a constant, unique name
In Ruby, we can change the contents of a string:
"foobar"[0] = ?b # "boo"
But we can’t change the contents of a symbol:
:foobar[0] = ?b # Raises an error
4. A Ruby symbol is the keyword for a keyword argument
When passing keyword arguments to a Ruby function, we specify the keywords using symbols:
# Build a URL for 'bug' using Rails.
url_for :controller => 'bug',
:action => 'show',
:id => bug.id
5. A Ruby symbol is an excellent choice for a hash key
Typically, we’ll use symbols to represent the keys of a hash table:
options = {}
options[:auto_save] = true
options[:show_comments] = false
← Numbers Comparable →