# Compositing

# Draw behind existing shapes with "destination-over"

context.globalCompositeOperation = "destination-over"

"destination-over" compositing places new drawing under existing drawings.

context.drawImage(rainy,0,0);
context.globalCompositeOperation='destination-over';  // sunny UNDER rainy
context.drawImage(sunny,0,0);

enter image description here (opens new window)

# Erase existing shapes with "destination-out"

context.globalCompositeOperation = "destination-out"

"destination-out" compositing uses new shapes to erase existing drawings.

The new shape is not actually drawn -- it is just used as a "cookie-cutter" to erase existing pixels.

context.drawImage(apple,0,0);
context.globalCompositeOperation = 'destination-out';   // bitemark erases
context.drawImage(bitemark,100,40);

enter image description here (opens new window)

# Default compositing: New shapes are drawn over Existing shapes

context.globalCompositeOperation = "source-over"

"source-over" compositing [default], places all new drawings over any existing drawings.

context.globalCompositeOperation='source-over';  // the default
context.drawImage(background,0,0);
context.drawImage(parachuter,0,0);

enter image description here (opens new window)

# Clip images inside shapes with "destination-in"

context.globalCompositeOperation = "destination-in"

"destination-in" compositing clips existing drawings inside a new shape.

Note: Any part of the existing drawing that falls outside the new drawing is erased.

context.drawImage(picture,0,0);
context.globalCompositeOperation='destination-in';  // picture clipped inside oval
context.drawImage(oval,0,0);

enter image description here (opens new window)

# Clip images inside shapes with "source-in"

context.globalCompositeOperation = "source-in";

source-in compositing clips new drawings inside an existing shape.

Note: Any part of the new drawing that falls outside the existing drawing is erased.

context.drawImage(oval,0,0);
context.globalCompositeOperation='source-in';  // picture clipped inside oval
context.drawImage(picture,0,0);

enter image description here (opens new window)

# Inner shadows with "source-atop"

context.globalCompositeOperation = 'source-atop'

source-atop compositing clips new image inside an existing shape.

// gold filled rect
ctx.fillStyle='gold';
ctx.fillRect(100,100,100,75);
// shadow
ctx.shadowColor='black';
ctx.shadowBlur=10;
// restrict new draw to cover existing pixels
ctx.globalCompositeOperation='source-atop';
// shadowed stroke
// "source-atop" clips off the undesired outer shadow
ctx.strokeRect(100,100,100,75);
ctx.strokeRect(100,100,100,75);

enter image description here (opens new window)

# Invert or Negate image with "difference"

Render a white rectangle over an image with the composite operation

ctx.globalCompositeOperation = 'difference';

The amount of the effect can be controled with the alpha setting

// Render the image
ctx.globalCompositeOperation='source-atop';
ctx.drawImage(image, 0, 0);

// set the composite operation
ctx.globalCompositeOperation='difference';
ctx.fillStyle = "white";
ctx.globalAlpha = alpha;  // alpha 0 = no effect 1 = full effect
ctx.fillRect(0, 0, image.width, image.height);

enter image description here (opens new window)

# Black & White with "color"

Remove color from an image via

ctx.globalCompositeOperation = 'color';

The amount of the effect can be controled with the alpha setting

// Render the image
ctx.globalCompositeOperation='source-atop';
ctx.drawImage(image, 0, 0);

// set the composite operation
ctx.globalCompositeOperation='color';
ctx.fillStyle = "white";
ctx.globalAlpha = alpha;  // alpha 0 = no effect 1 = full effect
ctx.fillRect(0, 0, image.width, image.height);

enter image description here (opens new window)

# Increase the color contrast with "saturation"

Increase the saturation level of an image with

ctx.globalCompositeOperation = 'saturation';

The amount of the effect can be controled with the alpha setting or the amount of saturation in the fill overlay

// Render the image
ctx.globalCompositeOperation='source-atop';
ctx.drawImage(image, 0, 0);

// set the composite operation
ctx.globalCompositeOperation ='saturation';
ctx.fillStyle = "red";
ctx.globalAlpha = alpha;  // alpha 0 = no effect 1 = full effect
ctx.fillRect(0, 0, image.width, image.height);

enter image description here (opens new window)

# Sepia FX with "luminosity"

Create a colored sepia FX with

ctx.globalCompositeOperation = 'luminosity';

In this case the sepia colour is rendered first the the image.

The amount of the effect can be controled with the alpha setting or the amount of saturation in the fill overlay

// Render the image
ctx.globalCompositeOperation='source-atop';
ctx.fillStyle = "#F80";  // the color of the sepia FX
ctx.fillRect(0, 0, image.width, image.height);

// set the composite operation
ctx.globalCompositeOperation ='luminosity';

ctx.globalAlpha = alpha;  // alpha 0 = no effect 1 = full effect
ctx.drawImage(image, 0, 0);

enter image description here (opens new window)

# Change opacity with "globalAlpha"

context.globalAlpha=0.50

You can change the opacity of new drawings by setting the globalAlpha to a value between 0.00 (fully transparent) and 1.00 (fully opaque).

The default globalAlpha is 1.00 (fully opaque).

Existing drawings are not affected by globalAlpha.

// draw an opaque rectangle
context.fillRect(10,10,50,50);

// change alpha to 50% -- all new drawings will have 50% opacity
context.globalAlpha=0.50;

// draw a semi-transparent rectangle
context.fillRect(100,10,50,50);