# Clearing the screen
# Rectangles
You can use the clearRect
method to clear any rectangular section of the canvas.
// Clear the entire canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
Note: clearRect
is dependent on the transformation matrix.
To deal with this, it's possible to reset the transformation matrix before you clear the canvas.
ctx.save(); // Save the current context state
ctx.setTransform(1, 0, 0, 1, 0, 0); // Reset the transformation matrix
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
ctx.restore(); // Revert context state including
// transformation matrix
Note: ctx.save
and ctx.restore
are only requiered if you wish to keep the canvas 2D context state. In some situations save and restore can be be slow and generally should be avoided if not required.
# Raw image data
It's possible to write directly to the rendered image data using putImageData
. By creating new image data then assigning it to the canvas, you will clear the entire screen.
var imageData = ctx.createImageData(canvas.width, canvas.height);
ctx.putImageData(imageData, 0, 0);
Note: putImageData
is not affected by any transformations applied to the context. It will write data directly to the rendered pixel region.
# Complex shapes
It's possible to clear complex shaped regions by changing the globalCompositeOperation
property.
// All pixels being drawn will be transparent
ctx.globalCompositeOperation = 'destination-out';
// Clear a triangular section
ctx.globalAlpha = 1; // ensure alpha is 1
ctx.fillStyle = '#000'; // ensure the current fillStyle does not have any transparency
ctx.beginPath();
ctx.moveTo(10, 0);
ctx.lineTo(0, 10);
ctx.lineTo(20, 10);
ctx.fill();
// Begin drawing normally again
ctx.globalCompositeOperation = 'source-over';
# Clear canvas with gradient.
Rather than use clearRect
which makes all pixels transparent you may want a background.
To clear with a gradient
// create the background gradient once
var bgGrad = ctx.createLinearGradient(0,0,0,canvas.height);
bgGrad.addColorStop(0,"#0FF");
bgGrad.addColorStop(1,"#08F");
// Every time you need to clear the canvas
ctx.fillStyle = bgGrad;
ctx.fillRect(0,0,canvas.width,canvas.height);
This is about half as quick 0.008ms
as clearRect 0.004ms
but the 4millions of a second should not negatively impact any realtime animation. (Times will vary considerably depending on device, resolution, browser, and browser configuration. Times are for comparison only)
# Clear canvas using composite operation
Clear the canvas using compositing operation. This will clear the canvas independent of transforms but is not as fast as clearRect()
.
ctx.globalCompositeOperation = 'copy';
anything drawn next will clear previous content.
# Syntax
- void clearRect(x, y, width, height)
- ImageData createImageData(width, height)
# Remarks
None of these methods will produce transparent pixels if the context was created with the alpha: false
parameter.