# Nullable types
# Initialising a nullable
For null
values:
Nullable<int> i = null;
Or:
int? i = null;
Or:
var i = (int?)null;
For non-null values:
Nullable<int> i = 0;
Or:
int? i = 0;
# Check if a Nullable has a value
int? i = null;
if (i != null)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}
Which is the same as:
if (i.HasValue)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}
# Get the value of a nullable type
Given following nullable int
int? i = 10;
In case default value is needed, you can assign one using null coalescing operator (opens new window), GetValueOrDefault
method or check if nullable int HasValue
before assignment.
int j = i ?? 0;
int j = i.GetValueOrDefault(0);
int j = i.HasValue ? i.Value : 0;
The following usage is always unsafe. If i
is null at runtime, a System.InvalidOperationException
will be thrown. At design time, if a value is not set, you'll get a Use of unassigned local variable 'i'
error.
int j = i.Value;
# Getting a default value from a nullable
The .GetValueOrDefault()
method returns a value even if the .HasValue
property is false (unlike the Value property, which throws an exception).
class Program
{
static void Main()
{
int? nullableExample = null;
int result = nullableExample.GetValueOrDefault();
Console.WriteLine(result); // will output the default value for int - 0
int secondResult = nullableExample.GetValueOrDefault(1);
Console.WriteLine(secondResult) // will output our specified default - 1
int thirdResult = nullableExample ?? 1;
Console.WriteLine(secondResult) // same as the GetValueOrDefault but a bit shorter
}
}
Output:
0
1
# Check if a generic type parameter is a nullable type
public bool IsTypeNullable<T>()
{
return Nullable.GetUnderlyingType( typeof(T) )!=null;
}
# Default value of nullable types is null
public class NullableTypesExample
{
static int? _testValue;
public static void Main()
{
if(_testValue == null)
Console.WriteLine("null");
else
Console.WriteLine(_testValue.ToString());
}
}
Output:
null
# Effective usage of underlying Nullable argument
Any nullable type is a generic type. And any nullable type is a value type.
There are some tricks which allow to effectively use the result of the Nullable.GetUnderlyingType (opens new window) method when creating code related to reflection (opens new window)/code-generation purposes:
public static class TypesHelper {
public static bool IsNullable(this Type type) {
Type underlyingType;
return IsNullable(type, out underlyingType);
}
public static bool IsNullable(this Type type, out Type underlyingType) {
underlyingType = Nullable.GetUnderlyingType(type);
return underlyingType != null;
}
public static Type GetNullable(Type type) {
Type underlyingType;
return IsNullable(type, out underlyingType) ? type : NullableTypesCache.Get(type);
}
public static bool IsExactOrNullable(this Type type, Func<Type, bool> predicate) {
Type underlyingType;
if(IsNullable(type, out underlyingType))
return IsExactOrNullable(underlyingType, predicate);
return predicate(type);
}
public static bool IsExactOrNullable<T>(this Type type)
where T : struct {
return IsExactOrNullable(type, t => Equals(t, typeof(T)));
}
}
The usage:
Type type = typeof(int).GetNullable();
Console.WriteLine(type.ToString());
if(type.IsNullable())
Console.WriteLine("Type is nullable.");
Type underlyingType;
if(type.IsNullable(out underlyingType))
Console.WriteLine("The underlying type is " + underlyingType.Name + ".");
if(type.IsExactOrNullable<int>())
Console.WriteLine("Type is either exact or nullable Int32.");
if(!type.IsExactOrNullable(t => t.IsEnum))
Console.WriteLine("Type is neither exact nor nullable enum.");
Output:
System.Nullable`1[System.Int32]
Type is nullable.
The underlying type is Int32.
Type is either exact or nullable Int32.
Type is neither exact nor nullable enum.
PS. The NullableTypesCache
is defined as follows:
static class NullableTypesCache {
readonly static ConcurrentDictionary<Type, Type> cache = new ConcurrentDictionary<Type, Type>();
static NullableTypesCache() {
cache.TryAdd(typeof(byte), typeof(Nullable<byte>));
cache.TryAdd(typeof(short), typeof(Nullable<short>));
cache.TryAdd(typeof(int), typeof(Nullable<int>));
cache.TryAdd(typeof(long), typeof(Nullable<long>));
cache.TryAdd(typeof(float), typeof(Nullable<float>));
cache.TryAdd(typeof(double), typeof(Nullable<double>));
cache.TryAdd(typeof(decimal), typeof(Nullable<decimal>));
cache.TryAdd(typeof(sbyte), typeof(Nullable<sbyte>));
cache.TryAdd(typeof(ushort), typeof(Nullable<ushort>));
cache.TryAdd(typeof(uint), typeof(Nullable<uint>));
cache.TryAdd(typeof(ulong), typeof(Nullable<ulong>));
//...
}
readonly static Type NullableBase = typeof(Nullable<>);
internal static Type Get(Type type) {
// Try to avoid the expensive MakeGenericType method call
return cache.GetOrAdd(type, t => NullableBase.MakeGenericType(t));
}
}
# Syntax
Nullable<int> i = 10;
- int? j = 11;
- int? k = null;
- DateTime? DateOfBirth = DateTime.Now;
- decimal? Amount = 1.0m;
- bool? IsAvailable = true;
- char? Letter = 'a';
- (type)? variableName
# Remarks
Nullable types can represent all the values of an underlying type as well as null
.
The syntax T?
is shorthand for Nullable<T>
Nullable values are System.ValueType
objects actually, so they can be boxed and unboxed. Also, null
value of a nullable object is not the same as null
value of a reference object, it's just a flag.
When a nullable object boxing, the null value is converted to null
reference, and non-null value is converted to non-nullable underlying type.
DateTime? dt = null;
var o = (object)dt;
var result = (o == null); // is true
DateTime? dt = new DateTime(2015, 12, 11);
var o = (object)dt;
var dt2 = (DateTime)dt; // correct cause o contains DateTime value
The second rule leads to correct, but paradoxical code:
DateTime? dt = new DateTime(2015, 12, 11);
var o = (object)dt;
var type = o.GetType(); // is DateTime, not Nullable<DateTime>
In short form:
DateTime? dt = new DateTime(2015, 12, 11);
var type = dt.GetType(); // is DateTime, not Nullable<DateTime>