# Lock Statement

# Throwing exception in a lock statement

Following code will release the lock. There will be no problem. Behind the scenes lock statement works as try finally

lock(locker)
{
    throw new Exception();
}

More can be seen in the C# 5.0 Specification (opens new window):

A lock statement of the form

lock (x) ...

where x is an expression of a reference-type, is precisely equivalent to

bool __lockWasTaken = false;
try {
    System.Threading.Monitor.Enter(x, ref __lockWasTaken);
    ...
}
finally {
    if (__lockWasTaken) System.Threading.Monitor.Exit(x);
}

except that x is only evaluated once.

# Simple usage

Common usage of lock is a critical section.

In the following example ReserveRoom is supposed to be called from different threads. Synchronization with lock is the simplest way to prevent race condition here. Method body is surrounded with lock which ensures that two or more threads cannot execute it simultaneously.

public class Hotel
{
    private readonly object _roomLock = new object();

    public void ReserveRoom(int roomNumber)
    {
        // lock keyword ensures that only one thread executes critical section at once
        // in this case, reserves a hotel room of given number
        // preventing double bookings
        lock (_roomLock)
        {
            // reserve room logic goes here
        }
    }
}

If a thread reaches lock-ed block while another thread is running within it, the former will wait another to exit the block.

Best practice is to define a private object to lock on, or a private static object variable to protect data common to all instances.

# Return in a lock statement

Following code will release lock.

lock(locker)
{
    return 5;
}

For a detailed explanation, this SO answer (opens new window) is recommended.

# Anti-Patterns and gotchas

# Locking on an stack-allocated / local variable

One of the fallacies while using lock is the usage of local objects as locker in a function. Since these local object instances will differ on each call of the function, lock will not perform as expected.

List<string> stringList = new List<string>();

public void AddToListNotThreadSafe(string something)
{
    // DO NOT do this, as each call to this method 
    // will lock on a different instance of an Object.
    // This provides no thread safety, it only degrades performance.
    var localLock = new Object();
    lock(localLock)
    {
        stringList.Add(something);
    }
}

// Define object that can be used for thread safety in the AddToList method
readonly object classLock = new object();

public void AddToList(List<string> stringList, string something)
{
    // USE THE classLock instance field to achieve a 
    // thread-safe lock before adding to stringList
    lock(classLock)
    {
        stringList.Add(something);
    }
}

# Assuming that locking restricts access to the synchronizing object itself

If one thread calls: lock(obj) and another thread calls obj.ToString() second thread is not going to be blocked.

object obj = new Object();
 
public void SomeMethod()
{
     lock(obj)
    {
       //do dangerous stuff 
    }
 }

 //Meanwhile on other tread 
 public void SomeOtherMethod()
 {
   var objInString = obj.ToString(); //this does not block
 }

# Expecting subclasses to know when to lock

Sometimes base classes are designed such that their subclasses are required to use a lock when accessing certain protected fields:

public abstract class Base
{
    protected readonly object padlock;
    protected readonly List<string> list;

    public Base()
    {
        this.padlock = new object();
        this.list = new List<string>();
    }

    public abstract void Do();
}

public class Derived1 : Base
{
    public override void Do()
    {
        lock (this.padlock)
        {
            this.list.Add("Derived1");
        }
    }
}

public class Derived2 : Base
{
    public override void Do()
    {
        this.list.Add("Derived2"); // OOPS! I forgot to lock!
    }
}

It is much safer to encapsulate locking by using a Template Method (opens new window):

public abstract class Base
{
    private readonly object padlock; // This is now private
    protected readonly List<string> list;

    public Base()
    {
        this.padlock = new object();
        this.list = new List<string>();
    }

    public void Do()
    {
        lock (this.padlock) {
            this.DoInternal();
        }
    }

    protected abstract void DoInternal();
}

public class Derived1 : Base
{
    protected override void DoInternal()
    {
        this.list.Add("Derived1"); // Yay! No need to lock
    }
}

# Locking on a boxed ValueType variable does not synchronize

In the following example, a private variable is implicitly boxed as it's supplied as an object argument to a function, expecting a monitor resource to lock at. The boxing occurs just prior to calling the IncInSync function, so the boxed instance corresponds to a different heap object each time the function is called.

public int Count { get; private set; }

private readonly int counterLock = 1;

public void Inc()
{
    IncInSync(counterLock);
}

private void IncInSync(object monitorResource)
{
    lock (monitorResource)
    {
        Count++;
    }
}

Boxing occurs in the Inc function:

BulemicCounter.Inc:
IL_0000:  nop         
IL_0001:  ldarg.0     
IL_0002:  ldarg.0     
IL_0003:  ldfld       UserQuery+BulemicCounter.counterLock
IL_0008:  box         System.Int32**
IL_000D:  call        UserQuery+BulemicCounter.IncInSync
IL_0012:  nop         
IL_0013:  ret         

It does not mean that a boxed ValueType can't be used for monitor locking at all:

private readonly object counterLock = 1;

Now boxing occurs in constructor, which is fine for locking:

IL_0001:  ldc.i4.1    
IL_0002:  box         System.Int32
IL_0007:  stfld       UserQuery+BulemicCounter.counterLock

# Using locks unnecessarily when a safer alternative exists

A very common pattern is to use a private List or Dictionary in a thread safe class and lock every time it is accessed:

public class Cache
{
    private readonly object padlock;
    private readonly Dictionary<string, object> values;

    public WordStats()
    {
        this.padlock = new object();
        this.values = new Dictionary<string, object>();
    }
    
    public void Add(string key, object value)
    {
        lock (this.padlock)
        {
            this.values.Add(key, value);
        }
    }

    /* rest of class omitted */
}

If there are multiple methods accessing the values dictionary, the code can get very long and, more importantly, locking all the time obscures its intent. Locking is also very easy to forget and lack of proper locking can cause very hard to find bugs.

By using a ConcurrentDictionary (opens new window), we can avoid locking completely:

public class Cache
{
    private readonly ConcurrentDictionary<string, object> values;

    public WordStats()
    {
        this.values = new ConcurrentDictionary<string, object>();
    }
    
    public void Add(string key, object value)
    {
        this.values.Add(key, value);
    }

    /* rest of class omitted */
}

Using concurrent collections also improves performance because all of them employ lock-free techniques (opens new window) to some extent.

# Using instances of Object for lock

When using C#'s inbuilt lock statement an instance of some type is needed, but its state does not matter. An instance of object is perfect for this:

public class ThreadSafe {
  private static readonly object locker = new object();


  public void SomeThreadSafeMethod() {
    lock (locker) {
      // Only one thread can be here at a time.
    }
  }
}

NB. instances of Type should not be used for this (in the code above typeof(ThreadSafe)) because instances of Type are shared across AppDomains and thus the extent of the lock can expectedly include code it shouldn't (eg. if ThreadSafe is loaded into two AppDomains in the same process then locking on its Type instance would mutually lock).

# Syntax

  • lock (obj) {}

# Remarks

Using the lock statement you can control different threads' access to code within the code block. It is commonly used to prevent race conditions, for example multiple threads reading and removing items from a collection. As locking forces threads to wait for other threads to exit a code block it can cause delays that could be solved with other synchronization methods.

MSDN

The lock keyword marks a statement block as a critical section by obtaining the mutual-exclusion lock for a given object, executing a statement, and then releasing the lock.

The lock keyword ensures that one thread does not enter a critical section of code while another thread is in the critical section. If another thread tries to enter a locked code, it will wait, block, until the object is released.

Best practice is to define a **private** object to lock on, or a private static object variable to protect data common to all instances.

In C# 5.0 and later, the lock statement is equivalent to:

bool lockTaken = false;
try 
{
    System.Threading.Monitor.Enter(refObject, ref lockTaken);
    // code 
}
finally 
{
    if (lockTaken)
        System.Threading.Monitor.Exit(refObject);
}

For C# 4.0 and earlier, the lock statement is equivalent to:

System.Threading.Monitor.Enter(refObject);
try 
{
    // code
}
finally 
{
     System.Threading.Monitor.Exit(refObject);
}