# Travelling Salesman
# Brute Force Algorithm
A path through every vertex exactly once is the same as ordering the vertex in some way. Thus, to calculate the minimum cost of travelling through every vertex exactly once, we can brute force every single one of the N!
permutations of the numbers from 1
to N
.
Psuedocode
minimum = INF
for all permutations P
current = 0
for i from 0 to N-2
current = current + cost[P[i]][P[i+1]] <- Add the cost of going from 1 vertex to the next
current = current + cost[P[N-1]][P[0]] <- Add the cost of going from last vertex to the first
if current < minimum <- Update minimum if necessary
minimum = current
output minimum
Time Complexity
There are N!
permutations to go through and the cost of each path is calculated in O(N)
, thus this algorithm takes O(N * N!)
time to output the exact answer.
# Dynamic Programming Algorithm
Notice that if we consider the path (in order):
(1,2,3,4,6,0,5,7)
and the path
(1,2,3,5,0,6,7,4)
The cost of going from vertex 1
to vertex 2
to vertex 3
remains the same, so why must it be recalculated? This result can be saved for later use.
Let dp[bitmask][vertex]
represent the minimum cost of travelling through all the vertices whose corresponding bit in bitmask
is set to 1
ending at vertex
. For example:
dp[12][2]
12 = 1 1 0 0
^ ^
vertices: 3 2 1 0
Since 12
represents 1100
in binary, dp[12][2]
represents going through vertices 2
and 3
in the graph with the path ending at vertex 2.
Thus we can have the following algorithm (C++ implementation):
int cost[N][N]; //Adjust the value of N if needed
int memo[1 << N][N]; //Set everything here to -1
int TSP(int bitmask, int pos){
int cost = INF;
if (bitmask == ((1 << N) - 1)){ //All vertices have been explored
return cost[pos][0]; //Cost to go back
}
if (memo[bitmask][pos] != -1){ //If this has already been computed
return memo[bitmask][pos]; //Just return the value, no need to recompute
}
for (int i = 0; i < N; ++i){ //For every vertex
if ((bitmask & (1 << i)) == 0){ //If the vertex has not been visited
cost = min(cost,TSP(bitmask | (1 << i) , i) + cost[pos][i]); //Visit the vertex
}
}
memo[bitmask][pos] = cost; //Save the result
return cost;
}
//Call TSP(1,0)
This line may be a little confusing, so lets go through it slowly:
cost = min(cost,TSP(bitmask | (1 << i) , i) + cost[pos][i]);
Here, bitmask | (1 << i)
sets the ith bit of bitmask
to 1, which represents that the ith vertex has been visited. The i
after the comma represents the new pos
in that function call, which represents the new "last" vertex. cost[pos][i]
is to add the cost of travelling from vertex pos
to vertex i
.
Thus, this line is to update the value of cost
to the minimum possible value of travelling to every other vertex that has not been visited yet.
Time Complexity
The function TSP(bitmask,pos)
has 2^N
values for bitmask
and N
values for pos
. Each function takes O(N)
time to run (the for
loop). Thus this implementation takes O(N^2 * 2^N)
time to output the exact answer.
# Remarks
The Travelling Salesman Problem is the problem of finding the minimum cost of travelling through N
vertices exactly once per vertex. There is a cost cost[i][j]
to travel from vertex i
to vertex j
.
There are 2 types of algorithms to solve this problem: Exact Algorithms and Approximation Algorithms
Exact Algorithms
- Brute Force Algorithm
- Dynamic Programming Algorithm
Approximation Algorithms
To be added