# Custom Renderers
# Accessing renderer from a native project
var renderer = Platform.GetRenderer(visualElement);
if (renderer == null)
{
renderer = Platform.CreateRenderer(visualElement);
Platform.SetRenderer(visualElement, renderer);
}
DoSomeThingWithRender(render); // now you can do whatever you want with render
# Custom renderer for ListView
Custom Renderers let developers customize the appearance and behavior of Xamarin.Forms controls on each platform. Developers could use features of native controls.
For example, we need to disable scroll in ListView
. On iOS ListView
is scrollable even if all items are placed on the screen and user shouldn't be able to scroll the list. Xamarin.Forms.ListView
doesn't manage such setting. In this case, a renderer is coming to help.
Firstly, we should create custom control in PCL project, which will declare some required bindable property:
public class SuperListView : ListView
{
public static readonly BindableProperty IsScrollingEnableProperty =
BindableProperty.Create(nameof(IsScrollingEnable),
typeof(bool),
typeof(SuperListView),
true);
public bool IsScrollingEnable
{
get { return (bool)GetValue(IsScrollingEnableProperty); }
set { SetValue(IsScrollingEnableProperty, value); }
}
}
Next step will be creating a renderer for each platform.
iOS:
[assembly: ExportRenderer(typeof(SuperListView), typeof(SuperListViewRenderer))]
namespace SuperForms.iOS.Renderers
{
public class SuperListViewRenderer : ListViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<ListView> e)
{
base.OnElementChanged(e);
var superListView = Element as SuperListView;
if (superListView == null)
return;
Control.ScrollEnabled = superListView.IsScrollingEnable;
}
}
}
And Android(Android's list doesn't have scroll if all items are placed on the screen, so we will not disable scrolling, but still we are able to use native properties):
[assembly: ExportRenderer(typeof(SuperListView), typeof(SuperListViewRenderer))]
namespace SuperForms.Droid.Renderers
{
public class SuperListViewRenderer : ListViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.ListView> e)
{
base.OnElementChanged(e);
var superListView = Element as SuperListView;
if (superListView == null)
return;
}
}
}
Element
property of renderer is my SuperListView
control from PCL project.
Control
property of renderer is native control. Android.Widget.ListView
for Android and UIKit.UITableView
for iOS.
And how we will use it in XAML
:
<ContentPage x:Name="Page"
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:controls="clr-namespace:SuperForms.Controls;assembly=SuperForms.Controls"
x:Class="SuperForms.Samples.SuperListViewPage">
<controls:SuperListView ItemsSource="{Binding Items, Source={x:Reference Page}}"
IsScrollingEnable="false"
Margin="20">
<controls:SuperListView.ItemTemplate>
<DataTemplate>
<ViewCell>
<Label Text="{Binding .}"/>
</ViewCell>
</DataTemplate>
</controls:SuperListView.ItemTemplate>
</controls:SuperListView>
</ContentPage>
.cs
file of page:
public partial class SuperListViewPage : ContentPage
{
private ObservableCollection<string> _items;
public ObservableCollection<string> Items
{
get { return _items; }
set
{
_items = value;
OnPropertyChanged();
}
}
public SuperListViewPage()
{
var list = new SuperListView();
InitializeComponent();
var items = new List<string>(10);
for (int i = 1; i <= 10; i++)
{
items.Add($"Item {i}");
}
Items = new ObservableCollection<string>(items);
}
}
# Custom Renderer for BoxView
Custom Renderer help to allows to add new properties and render them differently in native platform that can not be otherwise does through shared code. In this example we will add radius and shadow to a boxview.
Firstly, we should create custom control in PCL project, which will declare some required bindable property:
namespace Mobile.Controls
{
public class ExtendedBoxView : BoxView
{
/// <summary>
/// Respresents the background color of the button.
/// </summary>
public static readonly BindableProperty BorderRadiusProperty = BindableProperty.Create<ExtendedBoxView, double>(p => p.BorderRadius, 0);
public double BorderRadius
{
get { return (double)GetValue(BorderRadiusProperty); }
set { SetValue(BorderRadiusProperty, value); }
}
public static readonly BindableProperty StrokeProperty =
BindableProperty.Create<ExtendedBoxView, Color>(p => p.Stroke, Color.Transparent);
public Color Stroke
{
get { return (Color)GetValue(StrokeProperty); }
set { SetValue(StrokeProperty, value); }
}
public static readonly BindableProperty StrokeThicknessProperty =
BindableProperty.Create<ExtendedBoxView, double>(p => p.StrokeThickness, 0);
public double StrokeThickness
{
get { return (double)GetValue(StrokeThicknessProperty); }
set { SetValue(StrokeThicknessProperty, value); }
}
}
}
Next step will be creating a renderer for each platform.
iOS:
[assembly: ExportRenderer(typeof(ExtendedBoxView), typeof(ExtendedBoxViewRenderer))]
namespace Mobile.iOS.Renderers
{
public class ExtendedBoxViewRenderer : VisualElementRenderer<BoxView>
{
public ExtendedBoxViewRenderer()
{
}
protected override void OnElementChanged(ElementChangedEventArgs<BoxView> e)
{
base.OnElementChanged(e);
if (Element == null)
return;
Layer.MasksToBounds = true;
Layer.CornerRadius = (float)((ExtendedBoxView)this.Element).BorderRadius / 2.0f;
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == ExtendedBoxView.BorderRadiusProperty.PropertyName)
{
SetNeedsDisplay();
}
}
public override void Draw(CGRect rect)
{
ExtendedBoxView roundedBoxView = (ExtendedBoxView)this.Element;
using (var context = UIGraphics.GetCurrentContext())
{
context.SetFillColor(roundedBoxView.Color.ToCGColor());
context.SetStrokeColor(roundedBoxView.Stroke.ToCGColor());
context.SetLineWidth((float)roundedBoxView.StrokeThickness);
var rCorner = this.Bounds.Inset((int)roundedBoxView.StrokeThickness / 2, (int)roundedBoxView.StrokeThickness / 2);
nfloat radius = (nfloat)roundedBoxView.BorderRadius;
radius = (nfloat)Math.Max(0, Math.Min(radius, Math.Max(rCorner.Height / 2, rCorner.Width / 2)));
var path = CGPath.FromRoundedRect(rCorner, radius, radius);
context.AddPath(path);
context.DrawPath(CGPathDrawingMode.FillStroke);
}
}
}
}
Again you can customize however you want inside the draw method.
And same for Android:
[assembly: ExportRenderer(typeof(ExtendedBoxView), typeof(ExtendedBoxViewRenderer))]
namespace Mobile.Droid
{
/// <summary>
///
/// </summary>
public class ExtendedBoxViewRenderer : VisualElementRenderer<BoxView>
{
/// <summary>
///
/// </summary>
public ExtendedBoxViewRenderer()
{
}
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnElementChanged(ElementChangedEventArgs<BoxView> e)
{
base.OnElementChanged(e);
SetWillNotDraw(false);
Invalidate();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == ExtendedBoxView.BorderRadiusProperty.PropertyName)
{
Invalidate();
}
}
/// <summary>
///
/// </summary>
/// <param name="canvas"></param>
public override void Draw(Canvas canvas)
{
var box = Element as ExtendedBoxView;
base.Draw(canvas);
Paint myPaint = new Paint();
myPaint.SetStyle(Paint.Style.Stroke);
myPaint.StrokeWidth = (float)box.StrokeThickness;
myPaint.SetARGB(convertTo255ScaleColor(box.Color.A), convertTo255ScaleColor(box.Color.R), convertTo255ScaleColor(box.Color.G), convertTo255ScaleColor(box.Color.B));
myPaint.SetShadowLayer(20, 0, 5, Android.Graphics.Color.Argb(100, 0, 0, 0));
SetLayerType(Android.Views.LayerType.Software, myPaint);
var number = (float)box.StrokeThickness / 2;
RectF rectF = new RectF(
number, // left
number, // top
canvas.Width - number, // right
canvas.Height - number // bottom
);
var radius = (float)box.BorderRadius;
canvas.DrawRoundRect(rectF, radius, radius, myPaint);
}
/// <summary>
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
private int convertTo255ScaleColor(double color)
{
return (int) Math.Ceiling(color * 255);
}
}
}
The XAML:
We first reference to our control with the namespace we defined earlier.
xmlns:Controls="clr-namespace:Mobile.Controls"
We then use the Control as follows and use properties defined at the beginning:
<Controls:ExtendedBoxView
x:Name="search_boxview"
Color="#444"
BorderRadius="5"
HorizontalOptions="CenterAndExpand"
/>
# Rounded label with a custom renderer for Frame (PCL & iOS parts)
First step : PCL part
using Xamarin.Forms;
namespace ProjectNamespace
{
public class ExtendedFrame : Frame
{
/// <summary>
/// The corner radius property.
/// </summary>
public static readonly BindableProperty CornerRadiusProperty =
BindableProperty.Create("CornerRadius", typeof(double), typeof(ExtendedFrame), 0.0);
/// <summary>
/// Gets or sets the corner radius.
/// </summary>
public double CornerRadius
{
get { return (double)GetValue(CornerRadiusProperty); }
set { SetValue(CornerRadiusProperty, value); }
}
}
}
Second step : iOS part
using ProjectNamespace;
using ProjectNamespace.iOS;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(ExtendedFrame), typeof(ExtendedFrameRenderer))]
namespace ProjectNamespace.iOS
{
public class ExtendedFrameRenderer : FrameRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Frame> e)
{
base.OnElementChanged(e);
if (Element != null)
{
Layer.MasksToBounds = true;
Layer.CornerRadius = (float)(Element as ExtendedFrame).CornerRadius;
}
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == ExtendedFrame.CornerRadiusProperty.PropertyName)
{
Layer.CornerRadius = (float)(Element as ExtendedFrame).CornerRadius;
}
}
}
}
Third step : XAML code to call an ExtendedFrame
If you want to use it in a XAML part, don't forget to write this :
xmlns:controls="clr-namespace:ProjectNamespace;assembly:ProjectNamespace"
after
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
Now, you can use the ExtendedFrame like this :
<controls:ExtendedFrame
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand"
BackgroundColor="Gray"
CornerRadius="35.0">
<Frame.Content>
<Label
Text="MyText"
TextColor="Blue"/>
</Frame.Content>
</controls:ExtendedFrame>
# Rounded BoxView with selectable background color
First step : PCL part
public class RoundedBoxView : BoxView
{
public static readonly BindableProperty CornerRadiusProperty =
BindableProperty.Create("CornerRadius", typeof(double), typeof(RoundedEntry), default(double));
public double CornerRadius
{
get
{
return (double)GetValue(CornerRadiusProperty);
}
set
{
SetValue(CornerRadiusProperty, value);
}
}
public static readonly BindableProperty FillColorProperty =
BindableProperty.Create("FillColor", typeof(string), typeof(RoundedEntry), default(string));
public string FillColor
{
get
{
return (string) GetValue(FillColorProperty);
}
set
{
SetValue(FillColorProperty, value);
}
}
}
Second step : Droid part
[assembly: ExportRenderer(typeof(RoundedBoxView), typeof(RoundedBoxViewRenderer))]
namespace MyNamespace.Droid
{
public class RoundedBoxViewRenderer : VisualElementRenderer<BoxView>
{
protected override void OnElementChanged(ElementChangedEventArgs<BoxView> e)
{
base.OnElementChanged(e);
SetWillNotDraw(false);
Invalidate();
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
SetWillNotDraw(false);
Invalidate();
}
public override void Draw(Canvas canvas)
{
var box = Element as RoundedBoxView;
var rect = new Rect();
var paint = new Paint
{
Color = Xamarin.Forms.Color.FromHex(box.FillColor).ToAndroid(),
AntiAlias = true,
};
GetDrawingRect(rect);
var radius = (float)(rect.Width() / box.Width * box.CornerRadius);
canvas.DrawRoundRect(new RectF(rect), radius, radius, paint);
}
}
}
Third step : iOS part
[assembly: ExportRenderer(typeof(RoundedBoxView), typeof(RoundedBoxViewRenderer))]
namespace MyNamespace.iOS
{
public class RoundedBoxViewRenderer : BoxRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<BoxView> e)
{
base.OnElementChanged(e);
if (Element != null)
{
Layer.CornerRadius = (float)(Element as RoundedBoxView).CornerRadius;
Layer.BackgroundColor = Color.FromHex((Element as RoundedBoxView).FillColor).ToCGColor();
}
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (Element != null)
{
Layer.CornerRadius = (float)(Element as RoundedBoxView).CornerRadius;
Layer.BackgroundColor = (Element as RoundedBoxView).FillColor.ToCGColor();
}
}
}
}