# Memory Management
# Reference Cycles and Weak References
A reference cycle (or retain cycle) is so named because it indicates a cycle (opens new window) in the object graph (opens new window):
Each arrow indicates one object retaining (opens new window) another (a strong reference). Unless the cycle is broken, the memory for these objects will never be freed.
A retain cycle is created when two instances of classes reference each other:
class A { var b: B? = nil }
class B { var a: A? = nil }
let a = A()
let b = B()
a.b = b // a retains b
b.a = a // b retains a -- a reference cycle
Both instances they will live on until the program terminates. This is a retain cycle.
# Weak References
To avoid retain cycles, use the keyword weak
or unowned
when creating references to break retain cycles.
class B { **weak** var a: A? = nil }
Weak or unowned references will not increase the reference count of an instance. These references don't contribute to retain cycles. The weak reference becomes nil
when the object it references is deallocated.
a.b = b // a retains b
b.a = a // b holds a weak reference to a -- not a reference cycle
When working with closures, you can also use weak
and unowned
in capture lists (opens new window).
# Manual Memory Management
When interfacing with C APIs, one might want to back off Swift reference counter. Doing so is achieved with unmanaged objects.
If you need to supply a type-punned pointer to a C function, use toOpaque
method of the Unmanaged
structure to obtain a raw pointer, and fromOpaque
to recover the original instance:
setupDisplayLink() {
let pointerToSelf: UnsafeRawPointer = Unmanaged.passUnretained(self).toOpaque()
CVDisplayLinkSetOutputCallback(self.displayLink, self.redraw, pointerToSelf)
}
func redraw(pointerToSelf: UnsafeRawPointer, /* args omitted */) {
let recoveredSelf = Unmanaged<Self>.fromOpaque(pointerToSelf).takeUnretainedValue()
recoveredSelf.doRedraw()
}
Note that, if using passUnretained
and counterparts, it's necessary to take all precautions as with unowned
references.
To interact with legacy Objective-C APIs, one might want to manually affect reference count of a certain object. For that Unmanaged
has respective methods retain
and release
. Nonetheless, it is more desired to use passRetained
and takeRetainedValue
, which perform retaining before returning the result:
func preferredFilenameExtension(for uti: String) -> String! {
let result = UTTypeCopyPreferredTagWithClass(uti, kUTTagClassFilenameExtension)
guard result != nil else { return nil }
return result!.takeRetainedValue() as String
}
These solutions should always be the last resort, and language-native APIs sould always be preferred.
# Remarks
When to use the weak-keyword:
Theweak
-keyword should be used, if a referenced object may be deallocated during the lifetime of the object holding the reference. When to use the unowned-keyword:
Theunowned
-keyword should be used, if a referenced object is not expected to be deallocated during the lifetime of the object holding the reference. Pitfalls
A frequent error is to forget to create references to objects, which are required to live on after a function ends, like location managers, motion managers, etc.Example:
class A : CLLocationManagerDelegate
{
init()
{
let locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.startLocationUpdates()
}
}
This example will not work properly, as the location manager is deallocated after the initializer returns. The proper solution is to create a strong reference as an instance variable:
class A : CLLocationManagerDelegate
{
let locationManager:CLLocationManager
init()
{
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.startLocationUpdates()
}
}