# Classes
# Defining a Class
You define a class like this:
class Dog {}
A class can also be a subclass of another class:
class Animal {}
class Dog: Animal {}
In this example, Animal
could also be a protocol (opens new window) that Dog
conforms to.
# Properties and Methods
Classes can define properties that instances of the class can use. In this example, Dog
has two properties: name
and dogYearAge
:
class Dog {
var name = ""
var dogYearAge = 0
}
You can access the properties with dot syntax:
let dog = Dog()
print(dog.name)
print(dog.dogYearAge)
Classes can also define methods (opens new window) that can be called on the instances, they are declared similar to normal functions (opens new window), just inside the class:
class Dog {
func bark() {
print("Ruff!")
}
}
Calling methods also uses dot syntax:
dog.bark()
# Reference Semantics
Classes are reference types, meaning that multiple variables can refer to the same instance.
class Dog {
var name = ""
}
let firstDog = Dog()
firstDog.name = "Fido"
let otherDog = firstDog // otherDog points to **the same** Dog instance
otherDog.name = "Rover" // modifying otherDog **also modifies firstDog**
print(firstDog.name) // prints "Rover"
Because classes are reference types, even if the class is a constant, its variable properties can still be modified.
class Dog {
var name: String // name is a variable property.
let age: Int // age is a constant property.
init(name: String, age: Int) {
self.name = name
self.age = age
}
}
let constantDog = Dog(name: "Rover", age: 5)// This instance is a constant.
var variableDog = Dog(name: "Spot", age 7)// This instance is a variable.
constantDog.name = "Fido" // Not an error because name is a variable property.
constantDog.age = 6 // Error because age is a constant property.
constantDog = Dog(name: "Fido", age: 6)
/* The last one is an error because you are changing the actual reference, not
just what the reference points to. */
variableDog.name = "Ace" // Not an error because name is a variable property.
variableDog.age = 8 // Error because age is a constant property.
variableDog = Dog(name: "Ace", age: 8)
/* The last one is not an error because variableDog is a variable instance and
therefore the actual reference can be changed. */
Test whether two objects are identical (point to the exact same instance) using ===
:
class Dog: Equatable {
let name: String
init(name: String) { self.name = name }
}
// Consider two dogs equal if their names are equal.
func ==(lhs: Dog, rhs: Dog) -> Bool {
return lhs.name == rhs.name
}
// Create two Dog instances which have the same name.
let spot1 = Dog(name: "Spot")
let spot2 = Dog(name: "Spot")
spot1 == spot2 // true, because the dogs are equal
spot1 != spot2 // false
spot1 === spot2 // false, because the dogs are different instances
spot1 !== spot2 // true
# Classes and Multiple Inheritance
Swift does not support multiple inheritance. That is, you cannot inherit from more than one class.
class Animal { ... }
class Pet { ... }
class Dog: Animal, Pet { ... } // This will result in a compiler error.
Instead you are encouraged to use composition when creating your types. This can be accomplished by using protocols (opens new window).
# deinit
class ClassA {
var timer: NSTimer!
init() {
// initialize timer
}
deinit {
// code
timer.invalidate()
}
}
# Remarks
The init()
is a special method in classes which is used to declare an initializer for the class. More information can be found here: Initializers (opens new window)