# Concurrency
# Obtaining a Grand Central Dispatch (GCD) queue
Grand Central Dispatch works on the concept of "Dispatch Queues". A dispatch queue executes tasks you designate in the order which they are passed. There are three types of dispatch queues:
- Serial Dispatch Queues (aka private dispatch queues) execute one task at a time, in order. They are frequently used to synchronize access to a resource.
- Concurrent Dispatch Queues (aka global dispatch queues) execute one or more tasks concurrently.
- The Main Dispatch Queue executes tasks on the main thread.
To access the main queue:
let mainQueue = DispatchQueue.main
let mainQueue = dispatch_get_main_queue()
The system provides concurrent global dispatch queues (global to your application), with varying priorities. You can access these queues using the DispatchQueue
class in Swift 3:
let globalConcurrentQueue = DispatchQueue.global(qos: .default)
equivalent to
let globalConcurrentQueue = DispatchQueue.global()
let globalConcurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
In iOS 8 or later, the possible quality of service values which may be passed are .userInteractive
, .userInitiated
, .default
, .utility
, and .background
. These replace the DISPATCH_QUEUE_PRIORITY_
constants.
You can also create your own queues with varying priorities:
let myConcurrentQueue = DispatchQueue(label: "my-concurrent-queue", qos: .userInitiated, attributes: [.concurrent], autoreleaseFrequency: .workItem, target: nil)
let mySerialQueue = DispatchQueue(label: "my-serial-queue", qos: .background, attributes: [], autoreleaseFrequency: .workItem, target: nil)
let myConcurrentQueue = dispatch_queue_create("my-concurrent-queue", DISPATCH_QUEUE_CONCURRENT)
let mySerialQueue = dispatch_queue_create("my-serial-queue", DISPATCH_QUEUE_SERIAL)
In Swift 3, queues created with this initializer are serial by default, and passing .workItem
for autorelease frequency ensures an autorelease pool is created and drained for each work item. There is also .never
, which means you will be managing your own autorelease pools yourself, or .inherit
which inherits the setting from the environment. In most cases you probably won't use .never
except in cases of extreme customization.
# Concurrent Loops
GCD provides mechanism for performing a loop, whereby the loops happen concurrently with respect to each other. This is very useful when performing a series of computationally expensive calculations.
Consider this loop:
for index in 0 ..< iterations {
// Do something computationally expensive here
}
You can perform those calculations concurrently using concurrentPerform
(in Swift 3) or dispatch_apply
(in Swift 2):
DispatchQueue.concurrentPerform(iterations: iterations) { index in
// Do something computationally expensive here
}
dispatch_apply(iterations, queue) { index in
// Do something computationally expensive here
}
The loop closure will be invoked for each index
from 0
to, but not including, iterations
. These iterations will be run concurrently with respect to each other, and thus the order that they run is not guaranteed. The actual number of iterations that happen concurrently at any given time is generally dictated by the capabilities of the device in question (e.g. how many cores does the device have).
A couple of special considerations:
# Running tasks in a Grand Central Dispatch (GCD) queue
To run tasks on a dispatch queue, use the sync
, async
, and after
methods.
To dispatch a task to a queue asynchronously:
let queue = DispatchQueue(label: "myQueueName")
queue.async {
//do something
DispatchQueue.main.async {
//this will be called in main thread
//any UI updates should be placed here
}
}
// ... code here will execute immediately, before the task finished
To dispatch a task to a queue synchronously:
queue.sync {
// Do some task
}
// ... code here will not execute until the task is finished
To dispatch a task to a queue after a certain number of seconds:
queue.asyncAfter(deadline: .now() + 3) {
//this will be executed in a background-thread after 3 seconds
}
// ... code here will execute immediately, before the task finished
NOTE: Any updates of the user-interface should be called on the main thread! Make sure, that you put the code for UI updates inside DispatchQueue.main.async { ... }
Types of queue:
let mainQueue = dispatch_get_main_queue()
let highQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0)
let backgroundQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)
To dispatch a task to a queue asynchronously:
dispatch_async(queue) {
// Your code run run asynchronously. Code is queued and executed
// at some point in the future.
}
// Code after the async block will execute immediately
To dispatch a task to a queue synchronously:
dispatch_sync(queue) {
// Your sync code
}
// Code after the sync block will wait until the sync task finished
To dispatch a task to after a time interval (use NSEC_PER_SEC
to convert seconds to nanoseconds):
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(2.5 * Double(NSEC_PER_SEC))), dispatch_get_main_queue()) {
// Code to be performed in 2.5 seconds here
}
To execute a task asynchronously and than update the UI:
dispatch_async(queue) {
// Your time consuming code here
dispatch_async(dispatch_get_main_queue()) {
// Update the UI code
}
}
NOTE: Any updates of the user-interface should be called on the main thread! Make sure, that you put the code for UI updates inside dispatch_async(dispatch_get_main_queue()) { ... }
# Running Tasks in an OperationQueue
You can think of an OperationQueue
as a line of tasks waiting to be executed. Unlike dispatch queues in GCD, operation queues are not FIFO (first-in-first-out). Instead, they execute tasks as soon as they are ready to be executed, as long as there are enough system resources to allow for it.
Get the main OperationQueue
:
let mainQueue = OperationQueue.main
Create a custom OperationQueue
:
let queue = OperationQueue()
queue.name = "My Queue"
queue.qualityOfService = .default
Quality of Service specifies the importance of the work, or how much the user is likely to be counting on immediate results from the task.
Add an Operation
to an OperationQueue
:
// An instance of some Operation subclass
let operation = BlockOperation {
// perform task here
}
queue.addOperation(operation)
Add a block to an OperationQueue
:
myQueue.addOperation {
// some task
}
Add multiple Operation
s to an OperationQueue
:
let operations = [Operation]()
// Fill array with Operations
myQueue.addOperation(operations)
Adjust how many Operation
s may be run concurrently within the queue:
myQueue.maxConcurrentOperationCount = 3 // 3 operations may execute at once
// Sets number of concurrent operations based on current system conditions
myQueue.maxConcurrentOperationCount = NSOperationQueueDefaultMaxConcurrentOperationCount
Suspending a queue will prevent it from starting the execution of any existing, unstarted operations or of any new operations added to the queue. The way to resume this queue is to set the isSuspended
back to false
:
myQueue.isSuspended = true
// Re-enable execution
myQueue.isSuspended = false
Suspending an OperationQueue
does not stop or cancel operations that are already executing. One should only attempt suspending a queue that you created, not global queues or the main queue.
# Creating High-Level Operations
The Foundation framework provides the Operation
type, which represents a high-level object that encapsulates a portion of work that may be executed on a queue. Not only does the queue coordinate the performance of those operations, but you can also establish dependencies between operations, create cancelable operations, constrain the degree of concurrency employed by the operation queue, etc.
Operation
s become ready to execute when all of its dependencies are finished executing. The isReady
property then changes to true
.
Create a simple non-concurrent Operation
subclass:
class MyOperation: Operation {
init(<parameters>) {
// Do any setup work here
}
override func main() {
// Perform the task
}
}
class MyOperation: NSOperation {
init(<parameters>) {
// Do any setup work here
}
override func main() {
// Perform the task
}
}
Add an operation to an OperationQueue
:
myQueue.addOperation(operation)
This will execute the operation concurrently on the queue.
Manage dependencies on an Operation
.
Dependencies define other Operation
s that must execute on a queue before that Operation
is considered ready to execute.
operation2.addDependency(operation1)
operation2.removeDependency(operation1)
Run an Operation
without a queue:
operation.start()
Dependencies will be ignored. If this is a concurrent operation, the task may still be executed concurrently if its start
method offloads work to background queues.
Concurrent Operations.
If the task that an Operation
is to perform is, itself, asynchronous, (e.g. a URLSession
data task), you should implement the Operation
as a concurrent operation. In this case, your isAsynchronous
implementation should return true
, you'd generally have start
method that performs some setup, then calls its main
method which actually executes the task.
When implementing an asynchronous Operation
begins you must implement isExecuting
, isFinished
methods and KVO. So, when execution starts, isExecuting
property changes to true
. When an Operation
finishes its task, isExecuting
is set to false
, and isFinished
is set to true
. If the operation it is cancelled both isCancelled
and isFinished
change to true
. All of these properties are key-value observable.
Cancel an Operation
.
Calling cancel
simply changes the isCancelled
property to true
. To respond to cancellation from within your own Operation
subclass, you should check the value of isCancelled
at least periodically within main
and respond appropriately.
operation.cancel()