# Scope
# Closures
When a function is declared, variables in the context of its declaration are captured in its scope. For example, in the code below, the variable x
is bound to a value in the outer scope, and then the reference to x
is captured in the context of bar
:
var x = 4; // declaration in outer scope
function bar() {
console.log(x); // outer scope is captured on declaration
}
bar(); // prints 4 to console
Sample output: 4
This concept of "capturing" scope is interesting because we can use and modify variables from an outer scope even after the outer scope exits. For example, consider the following:
function foo() {
var x = 4; // declaration in outer scope
function bar() {
console.log(x); // outer scope is captured on declaration
}
return bar;
// x goes out of scope after foo returns
}
var barWithX = foo();
barWithX(); // we can still access x
Sample output: 4
In the above example, when foo
is called, its context is captured in the function bar
. So even after it returns, bar
can still access and modify the variable x
. The function foo
, whose context is captured in another function, is said to be a closure.
# Private data
This lets us do some interesting things, such as defining "private" variables that are visible only to a specific function or set of functions. A contrived (but popular) example:
function makeCounter() {
var counter = 0;
return {
value: function () {
return counter;
},
increment: function () {
counter++;
}
};
}
var a = makeCounter();
var b = makeCounter();
a.increment();
console.log(a.value());
console.log(b.value());
Sample output:
1 0
var $ = jQuery;
// we've just polluted the global namespace by assigning window.$ to jQuery
In the following example, an IIFE is used to ensure that the $
is bound to jQuery
only in the context created by the closure:
(function ($) {
// $ is assigned to jQuery here
})(jQuery);
// but window.$ binding doesn't exist, so no pollution
See the canonical answer on Stackoverflow (opens new window) for more information on closures.
# Hoisting
# What is hoisting?
Hoisting is a mechanism which moves all variable and function declarations to the top of their scope. However, variable assignments still happen where they originally were.
For example, consider the following code:
console.log(foo); // → undefined
var foo = 42;
console.log(foo); // → 42
The above code is the same as:
var foo; // → Hoisted variable declaration
console.log(foo); // → undefined
foo = 42; // → variable assignment remains in the same place
console.log(foo); // → 42
Note that due to hoisting the above undefined
is not the same as the not defined
resulting from running:
console.log(foo); // → foo is not defined
A similar principle applies to functions. When functions are assigned to a variable (i.e. a function expression (opens new window)), the variable declaration is hoisted while the assignment remains in the same place. The following two code snippets are equivalent.
console.log(foo(2, 3)); // → foo is not a function
var foo = function(a, b) {
return a * b;
}
var foo;
console.log(foo(2, 3)); // → foo is not a function
foo = function(a, b) {
return a * b;
}
When declaring function statements (opens new window), a different scenario occurs. Unlike function statements, function declarations are hoisted to the top of their scope. Consider the following code:
console.log(foo(2, 3)); // → 6
function foo(a, b) {
return a * b;
}
The above code is the same as the next code snippet due to hoisting:
function foo(a, b) {
return a * b;
}
console.log(foo(2, 3)); // → 6
Here are some examples of what is and what isn't hoisting:
// Valid code:
foo();
function foo() {}
// Invalid code:
bar(); // → TypeError: bar is not a function
var bar = function () {};
// Valid code:
foo();
function foo() {
bar();
}
function bar() {}
// Invalid code:
foo();
function foo() {
bar(); // → TypeError: bar is not a function
}
var bar = function () {};
// (E) valid:
function foo() {
bar();
}
var bar = function(){};
foo();
# Limitations of Hoisting
Initializing a variable can not be Hoisted or In simple JavaScript Hoists declarations not initialization.
For example: The below scripts will give different outputs.
var x = 2;
var y = 4;
alert(x + y);
This will give you an output of 6. But this...
var x = 2;
alert(x + y);
var y = 4;
This will give you an output of NaN. Since we are initializing the value of y, the JavaScript Hoisting is not happening, so the y value will be undefined. The JavaScript will consider that y is not yet declared.
So the second example is same as of below.
var x = 2;
var y;
alert(x + y);
y = 4;
This will give you an output of NaN.
# Difference between var and let
(Note: All examples using let
are also valid for const
)
var
is available in all versions of JavaScript, while let
and const
are part of ECMAScript 6 and only available in some newer browsers (opens new window).
var
is scoped to the containing function or the global space, depending when it is declared:
var x = 4; // global scope
function DoThings() {
var x = 7; // function scope
console.log(x);
}
console.log(x); // >> 4
DoThings(); // >> 7
console.log(x); // >> 4
That means it "escapes" if
statements and all similar block constructs:
var x = 4;
if (true) {
var x = 7;
}
console.log(x); // >> 7
for (var i = 0; i < 4; i++) {
var j = 10;
}
console.log(i); // >> 4
console.log(j); // >> 10
By comparison, let
is block scoped:
let x = 4;
if (true) {
let x = 7;
console.log(x); // >> 7
}
console.log(x); // >> 4
for (let i = 0; i < 4; i++) {
let j = 10;
}
console.log(i); // >> "ReferenceError: i is not defined"
console.log(j); // >> "ReferenceError: j is not defined"
Note that i
and j
are only declared in the for
loop and are therefore undeclared outside of it.
There are several other crucial differences:
# Global variable declaration
In the top scope (outside any functions and blocks), var
declarations put an element in the global object. let
does not:
var x = 4;
let y = 7;
console.log(this.x); // >> 4
console.log(this.y); // >> undefined
# Re-declaration
Declaring a variable twice using var
doesn't produce an error (even though it's equivalent to declaring it once):
var x = 4;
var x = 7;
With let
, this produces an error:
let x = 4;
let x = 7;
TypeError: Identifier x
has already been declared
The same is true when y
is declared with var
:
var y = 4;
let y = 7;
TypeError: Identifier y
has already been declared
However variables declared with let can be reused (not re-declared) in a nested block
let i = 5;
{
let i = 6;
console.log(i); // >> 6
}
console.log(i); // >> 5
Within the block the outer i
can be accessed, but if the within block has a let
declaration for i
, the outer i
can not be accessed and will throw a ReferenceError
if used before the second is declared.
let i = 5;
{
i = 6; // outer i is unavailable within the Temporal Dead Zone
let i;
}
ReferenceError: i is not defined
# Hoisting
Variables declared both with var
and let
are hoisted (opens new window). The difference is that a variable declared with var
can be referenced before its own assignment, since it gets automatically assigned (with undefined
as its value), but let
cannot–it specifically requires the variable to be declared before being invoked:
console.log(x); // >> undefined
console.log(y); // >> "ReferenceError: `y` is not defined"
//OR >> "ReferenceError: can't access lexical declaration `y` before initialization"
var x = 4;
let y = 7;
The area between the start of a block and a let
or const
declaration is known as the Temporal Dead Zone (opens new window), and any references to the variable in this area will cause a ReferenceError
. This happens even if the variable is assigned before being declared (opens new window):
y=7; // >> "ReferenceError: `y` is not defined"
let y;
In non-strict-mode, assigning a value to a variable without any declaration, automatically declares the variable in the global scope (opens new window). In this case, instead of y
being automatically declared in the global scope, let
reserves the variable's name (y
) and does not allow any access or assignment to it before the line where it is declared/initialized.
# Apply and Call syntax and invocation.
The apply
and call
methods in every function allow it to provide a custom value for this
.
function print() {
console.log(this.toPrint);
}
print.apply({ toPrint: "Foo" }); // >> "Foo"
print.call({ toPrint: "Foo" }); // >> "Foo"
You might notice that the syntax for both the invocations used above are the same. i.e. The signature looks similar.
But there is a small difference in their usage, since we are dealing with functions and changing their scopes, we still need to maintain the original arguments passed to the function. Both apply
and call
support passing arguments to the target function as follows:
function speak() {
var sentences = Array.prototype.slice.call(arguments);
console.log(this.name+": "+sentences);
}
var person = { name: "Sunny" };
speak.apply(person, ["I", "Code", "Startups"]); // >> "Sunny: I Code Startups"
speak.call(person, "I", "<3", "Javascript"); // >> "Sunny: I <3 Javascript"
Notice that apply
allows you to pass an Array
or the arguments
object (array-like) as the list of arguments, whereas, call
needs you to pass each argument separately.
These two methods give you the freedom to get as fancy as you want, like implementing a poor version of the ECMAScript's native bind
to create a function that will always be called as a method of an object from an original function.
function bind (func, obj) {
return function () {
return func.apply(obj, Array.prototype.slice.call(arguments, 1));
}
}
var obj = { name: "Foo" };
function print() {
console.log(this.name);
}
printObj = bind(print, obj);
printObj();
This will log
"Foo"
The bind
function has a lot going on
obj
will be used as the value ofthis
- forward the arguments to the function
- and then return the value
# Arrow function invocation
When using arrow functions this
takes the value from the enclosing execution context's this
(that is, this
in arrow functions has lexical scope rather than the usual dynamic scope). In global code (code that doesn't belong to any function) it would be the global object. And it keeps that way, even if you invoke the function declared with the arrow notation from any of the others methods here described.
var globalThis = this; //"window" in a browser, or "global" in Node.js
var foo = (() => this);
console.log(foo() === globalThis); //true
var obj = { name: "Foo" };
console.log(foo.call(obj) === globalThis); //true
See how this
inherits the context rather than referring to the object the method was called on.
var globalThis = this;
var obj = {
withoutArrow: function() {
return this;
},
withArrow: () => this
};
console.log(obj.withoutArrow() === obj); //true
console.log(obj.withArrow() === globalThis); //true
var fn = obj.withoutArrow; //no longer calling withoutArrow as a method
var fn2 = obj.withArrow;
console.log(fn() === globalThis); //true
console.log(fn2() === globalThis); //true
# Bound invocation
The bind
method of every function allows you to create new version of that function with the context strictly bound to a specific object. It is specially useful to force a function to be called as a method of an object.
var obj = { foo: 'bar' };
function foo() {
return this.foo;
}
fooObj = foo.bind(obj);
fooObj();
This will log:
bar
# Method invocation
Invoking a function as a method of an object the value of this
will be that object.
var obj = {
name: "Foo",
print: function () {
console.log(this.name)
}
}
We can now invoke print as a method of obj. this
will be obj
obj.print();
This will thus log:
Foo
# Anonymous invocation
Invoking a function as an anonymous function, this
will be the global object (self
in the browser).
function func() {
return this;
}
func() === window; // true
In ECMAScript 5's strict mode (opens new window), this
will be undefined
if the function is invoked anonymously.
(function () {
"use strict";
func();
}())
This will output
undefined
# Constructor invocation
When a function is invoked as a constructor with the new
keyword this
takes the value of the object being constructed
function Obj(name) {
this.name = name;
}
var obj = new Obj("Foo");
console.log(obj);
This will log
{ name: "Foo" }
# Using let in loops instead of var (click handlers example)
Let's say we need to add a button for each piece of loadedData
array (for instance, each button should be a slider showing the data; for the sake of simplicity, we'll just alert a message). One may try something like this:
for(var i = 0; i < loadedData.length; i++)
jQuery("#container").append("<a class='button'>"+loadedData[i].label+"</a>")
.children().last() // now let's attach a handler to the button which is a child
.on("click",function() { alert(loadedData[i].content); });
But instead of alerting, each button will cause the
TypeError: loadedData[i] is undefined
error. This is because the scope of i
is the global scope (or a function scope) and after the loop, i == 3
. What we need is not to "remember the state of i
". This can be done using let
:
for(let i = 0; i < loadedData.length; i++)
jQuery("#container").append("<a class='button'>"+loadedData[i].label+"</a>")
.children().last() // now let's attach a handler to the button which is a child
.on("click",function() { alert(loadedData[i].content); });
An example of loadedData
to be tested with this code:
var loadedData = [
{ label:"apple", content:"green and round" },
{ label:"blackberry", content:"small black or blue" },
{ label:"pineapple", content:"weird stuff.. difficult to explain the shape" }
];
A fiddle to illustrate this (opens new window)
# Remarks
Scope is the context in which variables live and can be accessed by other code in the same scope. Because JavaScript can largely be used as a functional programming language, knowing the scope of variables and functions is important as it helps to prevent bugs and unexpected behavior at runtime.