# Image Processing with GD
# Image output
An image can be created using image*
functions (opens new window), where *
is the file format.
They have this syntax in common:
bool image___(resource $im [, mixed $to [ other parameters]] )
# Saving to a file
If you want to save the image to a file, you can pass the filename, or an opened file stream, as $to
. If you pass a stream, you don't need to close it, because GD will automatically close it.
For example, to save a PNG file:
imagepng($image, "/path/to/target/file.png");
$stream = fopen("phar://path/to/target.phar/file.png", "wb");
imagepng($image2, $stream);
// Don't fclose($stream)
When using fopen
, make sure to use the b
flag rather than the t
flag, because the file is a binary output.
Do not try to pass fopen("php://temp", $f)
or fopen("php://memory", $f)
to it. Since the stream is closed by the function after the call, you will be unable to use it further, such as to retrieve its contents.
# Output as an HTTP response
If you want to directly return this image as the response of the image (e.g. to create dynamic badges), you don't need to pass anything (or pass null
) as the second argument. However, in the HTTP response, you need to specify your content type:
header("Content-Type: $mimeType");
$mimeType
is the MIME type of the format you are returning. Examples include image/png
, image/gif
and image/jpeg
.
# Writing into a variable
There are two ways to write into a variable.
# Using OB (Output Buffering)
ob_start();
imagepng($image, null, $quality); // pass null to supposedly write to stdout
$binary = ob_get_clean();
# Using stream wrappers
You may have many reasons that you don't want to use output buffering. For example, you may already have OB on. Therefore, an alternative is needed.
Using the stream_wrapper_register
function, a new stream wrapper can be registered. Hence, you can pass a stream to the image output function, and retrieve it later.
<?php
class GlobalStream{
private $var;
public function stream_open(string $path){
$this->var =& $GLOBALS[parse_url($path)["host"]];
return true;
}
public function stream_write(string $data){
$this->var .= $data;
return strlen($data);
}
}
stream_wrapper_register("global", GlobalStream::class);
$image = imagecreatetruecolor(100, 100);
imagefill($image, 0, 0, imagecolorallocate($image, 0, 0, 0));
$stream = fopen("global://myImage", "");
imagepng($image, $stream);
echo base64_encode($myImage);
In this example, the GlobalStream
class writes any input into the reference variable (i.e. indirectly write to the global variable of the given name). The global variable can later be retrieved directly.
There are some special things to note:
- A fully implemented stream wrapper class should look like this (opens new window), but according to tests with the
__call
magic method, onlystream_open
,stream_write
andstream_close
are called from internal functions. - No flags are required in the
fopen
call, but you should at least pass an empty string. This is because thefopen
function expects such parameter, and even if you don't use it in yourstream_open
implementation, a dummy one is still required. - According to tests,
stream_write
is called multiple times. Remember to use.=
(concatenation assignment), not=
(direct variable assignment).
# Example usage
In the <img>
HTML tag, an image can be directly provided rather than using an external link:
echo '<img src="data:image/png;base64,' . base64_encode($binary) . '">';
# Creating an image
To create a blank image, use the imagecreatetruecolor
function:
$img = imagecreatetruecolor($width, $height);
$img
is now a resource variable for an image resource with $width
x$height
pixels. Note that width counts from left to right, and height counts from top to bottom.
Image resources can also be created from image creation functions (opens new window), such as:
imagecreatefrompng
imagecreatefromjpeg
- other
imagecreatefrom*
functions.
Image resources may be freed later when there are no more references to them. However, to free the memory immediately (this may be important if you are processing many large images), using imagedestroy()
on an image when it is no longer used might be a good practice.
imagedestroy($image);
# Converting an image
Images created by image conversion does not modify the image until you output it. Therefore, an image converter can be as simple as three lines of code:
function convertJpegToPng(string $filename, string $outputFile) {
$im = imagecreatefromjpeg($filename);
imagepng($im, $outputFile);
imagedestroy($im);
}
# Image Cropping and Resizing
If you have an image and want to create a new image, with new dimensions, you can use imagecopyresampled
function:
first create a new image
with desired dimensions:
// new image
$dst_img = imagecreatetruecolor($width, $height);
and store the original image into a variable. To do so, you may use one of the createimagefrom*
functions where * stands for:
- jpeg
- gif
- png
- string
For example:
//original image
$src_img=imagecreatefromstring(file_get_contents($original_image_path));
Now, copy all (or part of) original image (src_img) into the new image (dst_img) by imagecopyresampled
:
imagecopyresampled($dst_img, $src_img,
$dst_x ,$dst_y, $src_x, $src_y,
$dst_width, $dst_height, $src_width, $src_height);
To set src_*
and dst_*
dimensions, use the below image:
Now, if you want to copy entire of source (initial) image, into entire of destination area (no cropping):
$src_x = $src_y = $dst_x = $dst_y = 0;
$dst_width = $width;// width of new image
$dst_height = $height; //height of new image
$src_width = imagesx($src_img); //width of initial image
$src_height = imagesy($src_img); //height of initial image
# Remarks
When using header("Content-Type: $mimeType");
and image____
to generate only an image to the output, be sure to output nothing else, note even a blank line after ?>
. (That can be a difficult 'bug' to track down -- you get no image and no clue as to why.) The general advice is to not include ?> at all here.
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