CGContext Reference
Draw line
Section titled “Draw line”CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 5.0);CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();CGContextMoveToPoint(context, 200, 400);CGContextAddLineToPoint(context, 100, 100);CGContextStrokePath(context);CGColorSpaceRelease(colorspace);Draw Text
Section titled “Draw Text”Draw To requires Core Text framework to be added in the Build Phase
[NSString* textToDraw = @"Welcome to the world Of IOS";
CFStringRef stringRef = (__bridge CFStringRef)textToDraw;
CFAttributedStringRef currentText = CFAttributedStringCreate(NULL, stringRef, NULL); CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText); CGRect frameRect = CGRectMake(0, 0, 300, 100); CGMutablePathRef framePath = CGPathCreateMutable(); CGPathAddRect(framePath, NULL, frameRect);
CFRange currentRange = CFRangeMake(0, 0); CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL); CGPathRelease(framePath); CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity); CGContextTranslateCTM(currentContext, 200, 300); CGContextScaleCTM(currentContext, 2, -2); CTFrameDraw(frameRef, currentContext);
CFRelease(frameRef); CFRelease(stringRef); CFRelease(framesetter);Remarks
Section titled “Remarks”The CGContextRef opaque type represents a Quartz 2D drawing destination. A graphics context contains drawing parameters and all device-specific information needed to render the paint on a page to the destination, whether the destination is a window in an application, a bitmap image, a PDF document, or a printer.

