# Error Handling
# Asserting
@implemenetation Triangle
...
-(void)setAngles:(NSArray *)_angles {
self.angles = _angles;
NSAssert((self.angles.count == 3), @"Triangles must have 3 angles. Array '%@' has %i", self.angles, (int)self.angles.count);
CGFloat angleA = [self.angles[0] floatValue];
CGFloat angleB = [self.angles[1] floatValue];
CGFloat angleC = [self.angles[2] floatValue];
CGFloat sum = (angleA + angleB + angleC);
NSAssert((sum == M_PI), @"Triangles' angles must add up to pi radians (180°). This triangle's angles add up to %f radians (%f°)", (float)sum, (float)(sum * (180.0f / M_PI)));
}
These assertions make sure that you don't give a triangle incorrect angles, by throwing an exception if you do. If they didn't throw an exception than the triangle, not being a true triangle at all, might cause some bugs in later code.
# Error & Exception handling with try catch block
Exceptions represent programmer-level bugs like trying to access an array element that doesn’t exist.
Errors are user-level issues like trying load a file that doesn’t exist. Because errors are expected during the normal execution of a program.
Example:
NSArray *inventory = @[@"Sam",
@"John",
@"Sanju"];
int selectedIndex = 3;
@try {
NSString * name = inventory[selectedIndex];
NSLog(@"The selected Name is: %@", name);
} @catch(NSException *theException) {
NSLog(@"An exception occurred: %@", theException.name);
NSLog(@"Here are some details: %@", theException.reason);
} @finally {
NSLog(@"Executing finally block");
}
OUTPUT:
An exception occurred: NSRangeException
Here are some details: *** -[__NSArrayI objectAtIndex:]: index 3 beyond bounds [0 .. 2]
Executing finally block
# Syntax
- NSAssert(condition, fmtMessage, arg1, arg2, ...) (args in italics are optional) -- Asserts that condition evaluates to a true value. If it doesn't than the assertion will raise an exception (NSAssertionException), with the fmtMessage formatted with the args provided