Charts & Diagrams
Line with arrowheads
Section titled “Line with arrowheads”// Usage:drawLineWithArrows(50,50,150,50,5,8,true,true);
// x0,y0: the line's starting point// x1,y1: the line's ending point// width: the distance the arrowhead perpendicularly extends away from the line// height: the distance the arrowhead extends backward from the endpoint// arrowStart: true/false directing to draw arrowhead at the line's starting point// arrowEnd: true/false directing to draw arrowhead at the line's ending point
function drawLineWithArrows(x0,y0,x1,y1,aWidth,aLength,arrowStart,arrowEnd){ var dx=x1-x0; var dy=y1-y0; var angle=Math.atan2(dy,dx); var length=Math.sqrt(dx*dx+dy*dy); // ctx.translate(x0,y0); ctx.rotate(angle); ctx.beginPath(); ctx.moveTo(0,0); ctx.lineTo(length,0); if(arrowStart){ ctx.moveTo(aLength,-aWidth); ctx.lineTo(0,0); ctx.lineTo(aLength,aWidth); } if(arrowEnd){ ctx.moveTo(length-aLength,-aWidth); ctx.lineTo(length,0); ctx.lineTo(length-aLength,aWidth); } // ctx.stroke(); ctx.setTransform(1,0,0,1,0,0);}Cubic & Quadratic Bezier curve with arrowheads
Section titled “Cubic & Quadratic Bezier curve with arrowheads”// Usage:var p0={x:50,y:100};var p1={x:100,y:0};var p2={x:200,y:200};var p3={x:300,y:100};
cubicCurveArrowHeads(p0, p1, p2, p3, 15, true, true);
quadraticCurveArrowHeads(p0, p1, p2, 15, true, true);
// or use defaults true for both ends with arrow headscubicCurveArrowHeads(p0, p1, p2, p3, 15);
quadraticCurveArrowHeads(p0, p1, p2, 15);
// draws both cubic and quadratic bezierfunction bezWithArrowheads(p0, p1, p2, p3, arrowLength, hasStartArrow, hasEndArrow) { var x, y, norm, ex, ey; function pointsToNormalisedVec(p,pp){ var len; norm.y = pp.x - p.x; norm.x = -(pp.y - p.y); len = Math.sqrt(norm.x * norm.x + norm.y * norm.y); norm.x /= len; norm.y /= len; return norm; }
var arrowWidth = arrowLength / 2; norm = {}; // defaults to true for both arrows if arguments not included hasStartArrow = hasStartArrow === undefined || hasStartArrow === null ? true : hasStartArrow; hasEndArrow = hasEndArrow === undefined || hasEndArrow === null ? true : hasEndArrow; ctx.beginPath(); ctx.moveTo(p0.x, p0.y); if (p3 === undefined) { ctx.quadraticCurveTo(p1.x, p1.y, p2.x, p2.y); ex = p2.x; // get end point ey = p2.y; norm = pointsToNormalisedVec(p1,p2); } else { ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y) ex = p3.x; // get end point ey = p3.y; norm = pointsToNormalisedVec(p2,p3); } if (hasEndArrow) { x = arrowWidth * norm.x + arrowLength * -norm.y; y = arrowWidth * norm.y + arrowLength * norm.x; ctx.moveTo(ex + x, ey + y); ctx.lineTo(ex, ey); x = arrowWidth * -norm.x + arrowLength * -norm.y; y = arrowWidth * -norm.y + arrowLength * norm.x; ctx.lineTo(ex + x, ey + y); } if (hasStartArrow) { norm = pointsToNormalisedVec(p0,p1); x = arrowWidth * norm.x - arrowLength * -norm.y; y = arrowWidth * norm.y - arrowLength * norm.x; ctx.moveTo(p0.x + x, p0.y + y); ctx.lineTo(p0.x, p0.y); x = arrowWidth * -norm.x - arrowLength * -norm.y; y = arrowWidth * -norm.y - arrowLength * norm.x; ctx.lineTo(p0.x + x, p0.y + y); }
ctx.stroke();}
function cubicCurveArrowHeads(p0, p1, p2, p3, arrowLength, hasStartArrow, hasEndArrow) { bezWithArrowheads(p0, p1, p2, p3, arrowLength, hasStartArrow, hasEndArrow);}function quadraticCurveArrowHeads(p0, p1, p2, arrowLength, hasStartArrow, hasEndArrow) { bezWithArrowheads(p0, p1, p2, undefined, arrowLength, hasStartArrow, hasEndArrow);}The code draws only the wedge … circle drawn here for perspective only.
// Usagevar wedge={ cx:150, cy:150, radius:100, startAngle:0, endAngle:Math.PI*.65}
drawWedge(wedge,'skyblue','gray',4);
function drawWedge(w,fill,stroke,strokewidth){ ctx.beginPath(); ctx.moveTo(w.cx, w.cy); ctx.arc(w.cx, w.cy, w.radius, w.startAngle, w.endAngle); ctx.closePath(); ctx.fillStyle=fill; ctx.fill(); ctx.strokeStyle=stroke; ctx.lineWidth=strokewidth; ctx.stroke();}Arc with both fill and stroke
Section titled “Arc with both fill and stroke”// Usage:var arc={ cx:150, cy:150, innerRadius:75, outerRadius:100, startAngle:-Math.PI/4, endAngle:Math.PI}
drawArc(arc,'skyblue','gray',4);
function drawArc(a,fill,stroke,strokewidth){ ctx.beginPath(); ctx.arc(a.cx,a.cy,a.innerRadius,a.startAngle,a.endAngle); ctx.arc(a.cx,a.cy,a.outerRadius,a.endAngle,a.startAngle,true); ctx.closePath(); ctx.fillStyle=fill; ctx.strokeStyle=stroke; ctx.lineWidth=strokewidth ctx.fill(); ctx.stroke();}Pie Chart with Demo
Section titled “Pie Chart with Demo”<!doctype html><html><head><style> body{ background-color:white; } #canvas{border:1px solid red; }</style><script>window.onload=(function(){
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.lineWidth = 2; ctx.font = '14px verdana';
var PI2 = Math.PI * 2; var myColor = ["Green", "Red", "Blue"]; var myData = [30, 60, 10]; var cx = 150; var cy = 150; var radius = 100;
pieChart(myData, myColor);
function pieChart(data, colors) { var total = 0; for (var i = 0; i < data.length; i++) { total += data[i]; }
var sweeps = [] for (var i = 0; i < data.length; i++) { sweeps.push(data[i] / total * PI2); }
var accumAngle = 0; for (var i = 0; i < sweeps.length; i++) { drawWedge(accumAngle, accumAngle + sweeps[i], colors[i], data[i]); accumAngle += sweeps[i]; } }
function drawWedge(startAngle, endAngle, fill, label) { // draw the wedge ctx.beginPath(); ctx.moveTo(cx, cy); ctx.arc(cx, cy, radius, startAngle, endAngle, false); ctx.closePath(); ctx.fillStyle = fill; ctx.strokeStyle = 'black'; ctx.fill(); ctx.stroke();
// draw the label var midAngle = startAngle + (endAngle - startAngle) / 2; var labelRadius = radius * .65; var x = cx + (labelRadius) * Math.cos(midAngle); var y = cy + (labelRadius) * Math.sin(midAngle); ctx.fillStyle = 'white'; ctx.fillText(label, x, y); }
}); // end $(function(){});</script></head><body> <canvas id="canvas" width=512 height=512></canvas></body></html>




