C++ | Curiously Recurring Template Pattern (CRTP)
A pattern in which a class inherits from a class template with itself as one of its template parameters. CRTP is usually used to provide static polymorphism in C++.
The Curiously Recurring Template Pattern (CRTP)
Section titled “The Curiously Recurring Template Pattern (CRTP)”CRTP is a powerful, static alternative to virtual functions and traditional inheritance that can be used to give types properties at compile time. It works by having a base class template which takes, as one of its template parameters, the derived class. This permits it to legally perform a static_cast of its this pointer to the derived class.
Of course, this also means that a CRTP class must always be used as the base class of some other class. And the derived class must pass itself to the base class.
Let’s say you have a set of containers that all support the functions begin() and end(). The standard library’s requirements for containers require more functionality. We can design a CRTP base class that provides that functionality, based solely on begin() and end():
#include <iterator>template <typename Sub>class Container { private: // self() yields a reference to the derived type Sub& self() { return *static_cast<Sub*>(this); } Sub const& self() const { return *static_cast<Sub const*>(this); }
public: decltype(auto) front() { return *self().begin(); }
decltype(auto) back() { return *std::prev(self().end()); }
decltype(auto) size() const { return std::distance(self().begin(), self().end()); }
decltype(auto) operator[](std::size_t i) { return *std::next(self().begin(), i); }};The above class provides the functions front(), back(), size(), and operator[] for any subclass which provides begin() and end(). An example subclass is a simple dynamically allocated array:
#include <memory>// A dynamically allocated arraytemplate <typename T>class DynArray : public Container<DynArray<T>> { public: using Base = Container<DynArray<T>>;
DynArray(std::size_t size) : size_{size}, data_{std::make_unique<T[]>(size_)} { }
T* begin() { return data_.get(); } const T* begin() const { return data_.get(); } T* end() { return data_.get() + size_; } const T* end() const { return data_.get() + size_; }
private: std::size_t size_; std::unique_ptr<T[]> data_;};Users of the DynArray class can use the interfaces provided by the CRTP base class easily as follows:
DynArray<int> arr(10);arr.front() = 2;arr[2] = 5;assert(arr.size() == 10);Usefulness: This pattern particularly avoids virtual function calls at run-time which occur to traverse down the inheritance hierarchy and simply relies on static casts:
DynArray<int> arr(10);DynArray<int>::Base & base = arr;base.begin(); // no virtual callsThe only static cast inside the function begin() in the base class Container<DynArray<int>> allows the compiler to drastically optimize the code and no virtual table look up happens at runtime.
Limitations:
Because the base class is templated and different for two different DynArrays
it is not possible to store pointers to their base classes in an type-homogenous array as one could generally do with normal inheritance where the base class is not dependent on the derived type:
class A {};class B: public A{};
A* a = new B;CRTP to avoid code duplication
Section titled “CRTP to avoid code duplication”The example in Visitor Pattern provides a compelling use-case for CRTP:
struct IShape{ virtual ~IShape() = default;
virtual void accept(IShapeVisitor&) const = 0;};
struct Circle : IShape{ // ... // Each shape has to implement this method the same way void accept(IShapeVisitor& visitor) const override { visitor.visit(*this); } // ...};
struct Square : IShape{ // ... // Each shape has to implement this method the same way void accept(IShapeVisitor& visitor) const override { visitor.visit(*this); } // ...};Each child type of IShape needs to implement the same function the same way. That’s a lot of extra typing. Instead, we can introduce a new type in the hierarchy that does this for us:
template <class Derived>struct IShapeAcceptor : IShape { void accept(IShapeVisitor& visitor) const override { // visit with our exact type visitor.visit(*static_cast<Derived const*>(this)); }};And now, each shape simply needs to inherit from the acceptor:
struct Circle : IShapeAcceptor<Circle>{ Circle(const Point& center, double radius) : center(center), radius(radius) {} Point center; double radius;};
struct Square : IShapeAcceptor<Square>{ Square(const Point& topLeft, double sideLength) : topLeft(topLeft), sideLength(sideLength) {} Point topLeft; double sideLength;};No duplicate code necessary.